<?xml version="1.0" encoding="utf-8"?> <rss version="2.0"> <channel> <title>Design Remote Jobs | Find Remote Graphic Designer Job Positions</title> <link>https://www.designremotejobs.com</link> <description>Find remote graphic design jobs worldwide. Browse hundreds of remote positions for graphic designers, UI/UX designers, and creative professionals. Work from anywhere.</description> <lastBuildDate>Thu, 02 Jul 2026 19:23:11 GMT</lastBuildDate> <docs>https://validator.w3.org/feed/docs/rss2.html</docs> <generator>https://github.com/jpmonette/feed</generator> <language>en</language> <image> <title>Design Remote Jobs | Find Remote Graphic Designer Job Positions</title> <url>https://www.designremotejobs.com/images/logo-512.png</url> <link>https://www.designremotejobs.com</link> </image> <copyright>All rights reserved 2024, DesignRemoteJobs.com</copyright> <category>Bitcoin News</category> <item> <title><![CDATA[How Jas Bell Is Turning Fever and Pacers Merch Into Must-Have Cultural Artifacts]]></title> <link>https://www.designremotejobs.com/article/how-jas-bell-is-turning-fever-and-pacers-merch-into-must-have-cultural-artifacts</link> <guid>how-jas-bell-is-turning-fever-and-pacers-merch-into-must-have-cultural-artifacts</guid> <pubDate>Thu, 02 Jul 2026 18:00:57 GMT</pubDate> <description><![CDATA[Somewhere between the WNBA’s biggest cultural moment in a generation and streetwear’s full takeover of professional sports, Indiana found its guy. Pacers Sports & Entertainment is betting on that find at scale, naming **Jas Bell** its first global design and product director. The newly created role gives Bell oversight of the visual identity for both the Indiana Pacers and the Indiana Fever at a time when both brands are expanding far beyond the court. Bell, known professionally as **Leonardo Chop**, is a creative strategist whose portfolio includes art direction for SZA and a co-sign from Metro Boomin. Over the past few years, he has proven merchandise doesn’t have to be an afterthought sold in a team store; it can be an item that makes a stranger in Tokyo or Berlin stop and ask where to buy it. This is not Bell’s first time working with the Fever. He was a key creative force behind the team’s *Stranger Things* collection, a collaboration that sold out quickly and earned a **Silver Clio Sports Award**. He’s spent his career sitting at the exact intersection PS&E is now chasing: streetwear, art, music and sports culture colliding into something that doesn’t feel like a generic licensed product. The numbers back the ambition. The Pacers and Fever have posted some of the highest per-capita game-day merchandise sales in professional basketball, and PS&E is one of the few organizations that runs its retail operation fully in-house. Bell’s job is to transform that infrastructure into a consistent visual identity that can scale from Gainbridge Fieldhouse to global stages, such as the Pacers’ Nov. 7 game in Mexico City. In a conversation with Andscape, Bell discussed what it means to design for a fanbase that may never watch a game but wears the merchandise anyway; how he protects the influence of the **Black women** who built women’s basketball culture from being flattened into a trend; and why he wants the next era of Fever and Pacers product to be remembered as **cultural artifacts**. ![Jas Bell poses in front of the Indiana Fever logo.](https://andscape.com/wp-content/uploads/2026/07/02.jpeg?w=700) **The Fever aren’t just a basketball team anymore; they’re a cultural property. How do you design for people who engage with the brand?** **Bell:** I wouldn’t say the role changes, but the canvas definitely expands. My design process has always been about **world-building** and treating brands as cultural properties. It’s actually built to bridge that gap. We want to design pieces that translate to anyone, whether they are sitting courtside or just out in their city on the day-to-day. We’re designing for the culture now, and in this next phase, you’re going to see a massive elevation in how that comes to life and our impact. **Tunnel fits, social media graphics, merchandise, and arena experiences are all part of the same ecosystem. How do you create a cohesive system rather than a collection of assets?** **Bell:** I think I have quite a bit of experience in this specifically. When you just create deliverables, you get a collection of assets. When you want to create a story, you have to engage in **world-building**. I approach a season the same way I approach a tour or rollout. You don’t design a hoodie, a social graphic and an arena backdrop as separate items on a checklist. You establish the visual universe first. **What does this specific era of the Pacers/Fever look like, and how does it feel?** **Bell:** Once that foundation, that North Star, is set, every single touchpoint naturally speaks the same language. Whether it’s design style, the colors, an Instagram reel, or the physical environment of the arena, they all feel cohesive because they all live in the exact same world. **Women’s basketball has historically borrowed visual language from men’s sports. What opportunities do you see to create an aesthetic that feels native to the WNBA?** **Bell:** The WNBA has a unique energy that stems largely from **individuality**. I think there is so much beauty in the culture the players are already building on and off the court. That translates and permeates through the teams in a special way. The opportunity to design with the same level of taste they already harness is a blessing. We’re moving past the era of just slapping a team logo on a basic hoodie. It’s about creating a visual world that reflects the power, style and cultural influence these women hold, while also providing pieces anyone can wear to show their support for women’s sports. **Black women have been central to the growth of women’s basketball culture for decades. How do you make sure that influence is reflected in a team’s visual identity instead of being referenced when it’s trendy?** **Bell:** You make sure it’s authentic by recognizing that their influence is a permanent part of the league’s foundation, rather than a seasonal trend. To me, the magic of the WNBA is the collective **sisterhood**. As a design director, you don’t honor a specific influence by isolating it; you honor it by making sure it’s naturally woven into the DNA of the brand, because it is! One of my jobs is to listen to the players and build a visual world that authentically represents the impact they have had and continue to have every single day. ![Jas Bell visits the Indiana Fever team store](https://andscape.com/wp-content/uploads/2026/07/19.png?w=683) **When you think about the Fever, are you more interested in honoring the game’s history or building something that feels entirely new?** **Bell:** I actually don’t believe those two concepts have to conflict or fight each other. One of my favorite approaches to design is taking something classic and pushing it through a completely modern lens. You honor the history of the game through the franchise’s heart and heritage, but the execution, silhouettes, and storytelling can feel entirely new. We’re quite literally defining the future of product design in sports. My goal isn’t just to rely on the past — for me, the magic happens when there’s a synergy and marriage between the past, present and future. We want to design pieces that can **time travel**. **The best basketball brands often feel hyperlocal while still resonating globally. What does Indiana bring to the Fever and Pacers’ visual identity that couldn’t exist anywhere else?** **Bell:** Being from the Midwest — St. Louis, actually — I’ve always viewed our region as this incredible melting pot. We sit right in the middle of the map, and have influences from everywhere. Indiana shares that same complex DNA, but it’s anchored by an absolute, pure obsession with basketball, extending to sports in general, which is an unbelievable foundation to build on. That DNA is special and rare, but with that unique DNA, it’s about taking the core elements of the city and applying a level of detail, design, and storytelling that feels authentically Indiana yet can sit comfortably anywhere in the world. ![Jas Bell walks past Indiana Fever player displays](https://andscape.com/wp-content/uploads/2026/07/18.jpg?w=683) **Which designers, artists, photographers or creative movements outside of sports are influencing your work right now?** **Bell:** Honestly, my inspiration doesn’t come from a mood board much anymore. A lot comes from the spaces I’m currently moving through. Literally, right now as we speak, I’m in Paris at the House of Louis Vuitton, watching them merge luxury, travel and sports in real time. **Pharrell** [Williams] has always been a sensei to me; I’m constantly learning from him. Even more so now in this new role [of men’s creative director at Louis Vuitton], considering how fashion, sports, music, and culture are all crossing paths. But my inspiration is also incredibly grounded in the people around me on a day-to-day basis. Just watching our teams provides so many creative sparks. I can also enter a flow state during downtime by absorbing sports and fashion documentaries, or whenever I’m in the studio with my brother **Metro** [Boomin]. His soundscape is huge for my process sometimes; just sitting in that environment will inspire me to create and see colors or design scopes. **Five years from now, what would make you feel like you’ve successfully changed how people think about sports design through your work with the Fever?** **Bell:** For me, it comes down to longevity and reach. We talked earlier about designing pieces that can time travel — I’ll know we succeeded if, five years from now, the pieces we’re architecting today are being archived and hunted down because they’re true **cultural artifacts**, not just old merch. We’re already living a bit of that, considering how well the *Stranger Things* capsule I designed continues to live on, like we just dropped it. Geographically, I want to walk down the street in Los Angeles, Atlanta, Paris or Tokyo and see someone wearing our garments simply because it’s undeniable, even if they’ve never watched a single quarter of a game. From there, we’ll draw them in to follow the team and become true fans — that’s the ultimate win. It means we shattered the ceiling of what sports design is supposed to be. I want to look in someone’s closet, see a Fever or Pacers piece hanging next to their favorite pieces, and have it make total sense.]]></description> <author>contact@designremotejobs.com (DesignRemoteJobs.com)</author> <category>sportsdesign</category> <category>wnba</category> <category>streetwear</category> <category>culturalartifacts</category> <category>brandidentity</category> <enclosure url="https://andscape.com/wp-content/uploads/2026/07/14-copy-e1782921491342.png?w=3949" length="0" type="image/png"/> </item> <item> <title><![CDATA[Signet City: A Dystopian RPG Where You Play as a Parasite in a Monochrome 80s Nightmare]]></title> <link>https://www.designremotejobs.com/article/signet-city-a-dystopian-rpg-where-you-play-as-a-parasite-in-a-monochrome-80s-nightmare</link> <guid>signet-city-a-dystopian-rpg-where-you-play-as-a-parasite-in-a-monochrome-80s-nightmare</guid> <pubDate>Wed, 01 Jul 2026 18:00:55 GMT</pubDate> <description><![CDATA[Gareth Damian Martin, the visionary behind *Citizen Sleeper*, returns with **Signet City**, a narrative RPG set in a dystopian monochrome city. You play as a **parasite** inhabiting the minds of multiple hosts, seeing the world through their eyes. The game blends **tabletop-style dice mechanics** with a rich, multi-perspective story inspired by novels like *Perdido Street Station*. ### A City in Crisis Signet City is a place of overlapping crises, where each host brings their own environment and emotional storyline. You'll explore areas like algae burners and pubs, using your hosts' emotions to modify dice rolls and unlock actions. The **narrative and mechanical elements are inseparable**, creating a deeply immersive experience. ### Striking Monochrome Aesthetic The game's black-and-white visual style is inspired by **80s social photography**, particularly the work of Tish Murtha. Hand-drawn characters blend with photographic environments, and a complex post-processing effect adds grain for imaginary detail. This aesthetic ties into the game's themes of British history and culture, drawing from the 1980s and events like the winter of discontent. ### Gameplay and Story Players have limited actions per day, balancing parasite objectives (growing in power) with hosts' personal goals. The dice-based system governs actions and is affected by host emotions—for example, angering a host might make them stronger. The result is a **unique blend of sci-fi and social realism** that promises an utterly original gaming experience. <iframe width="854" height="480" src="https://www.youtube-nocookie.com/embed/mO4uKabqRQo" title="Signet City Reveal Trailer" frameborder="0" allowfullscreen></iframe> ![Signet City screenshot](https://i.guim.co.uk/img/media/42a22af6f72fbabe907d8f3de23b1d1657ab6c60/0_0_3840_2160/master/3840.jpg?width=445&dpr=1&s=none&crop=none) *Signet City* is set for a 2027 launch, but this early preview showcases Martin's unmistakable talent for innovation and game design.]]></description> <author>contact@designremotejobs.com (DesignRemoteJobs.com)</author> <category>signetcity</category> <category>indiegame</category> <category>rpg</category> <category>sci-fi</category> <category>gamedesign</category> <enclosure url="https://i.guim.co.uk/img/media/a809fba0f37137ba27c3381b061e5fcc2f302518/86_0_2700_2160/master/2700.jpg?width=1200&height=630&quality=85&auto=format&fit=crop&precrop=40:21,offset-x50,offset-y0&overlay-align=bottom%2Cleft&overlay-width=100p&overlay-base64=L2ltZy9zdGF0aWMvb3ZlcmxheXMvdGctZGVmYXVsdC5wbmc&enable=upscale&s=cf1c7e65fc3873f81ca97c804245c704" length="0" type="image/jpg"/> </item> <item> <title><![CDATA[From Sesame Street to Levi's: The Boldest Pride Ads of 2026 That Defy the Backlash]]></title> <link>https://www.designremotejobs.com/article/from-sesame-street-to-levis-the-boldest-pride-ads-of-2026-that-defy-the-backlash</link> <guid>from-sesame-street-to-levis-the-boldest-pride-ads-of-2026-that-defy-the-backlash</guid> <pubDate>Tue, 30 Jun 2026 18:00:54 GMT</pubDate> <description><![CDATA[In the face of sustained right-wing backlash, many brands have adopted a 'quieter' approach to Pride in recent years. But some are still making the effort—and doing so in creative ways. The vibe in 2026 is less about splashing the rainbow everywhere and more about focusing on specific aspects or subcultures of the queer community. Here are the most interesting, funny, and vocal Pride ads we've seen this June. ### 1. Levi's Levi's 2026 Pride collection draws inspiration from **queer biker clubs**, which provided community and safe harbor for gay men and lesbians in the 20th century. The collection puts **leather** at the forefront, celebrating its queer cultural significance. Financially, Levi's continues supporting Outright International, The Trevor Project, and the Human Rights Campaign, and sponsors the San Francisco Pride Parade. ### 2. HelloFresh HelloFresh's Pride ad proves you don't need high-concept design—just a funny idea and two minutes on Canva. Their ad plays on the term 'prepping' (how gay men prepare for sex), reminding us that **queer culture is about sex** and there's no need to be prudish. It's a worthwhile reminder that talking openly about queer sexual relations is part of acceptance. ### 3. Diesel x Tinder Clothing brand Diesel teams up with dating app Tinder for 'For Successful Loving', a tweak on Diesel's slogan. The collection features jeans, underwear, and accessories with **devoré lace** for playful translucent patterns. A video series starring GiGi Goode explores the realities of queer dating, backed by a $100,000 donation to Outright International. ### 4. Apple Apple's 2026 Pride Edition Sport Loop for the Apple Watch features a band woven from **11 colors** of nylon yarn in a rainbow, with customizable watch faces and wallpapers. While not the most inspiring, it's refreshing to see a tech brand participate in Pride, especially as many tech leaders have pivoted to reactionary politics. ### 5. Erdem + Gay's the Word London fashion label Erdem teams up with LGBTQ+ bookshop Gay's the Word for a t-shirt featuring **Derek Jarman's artwork** from his zine _Bliss_. The shirt honors Jarman, a gay rights activist and pioneer of new queer cinema. All profits go to three LGBTQ+ charities: akt, Not a Phase, and Terrence Higgins Trust. ### 6. REI Outdoor brand REI partners with non-binary artist Alva Skog for vibrant designs on products like waist packs, swimsuits, and camping chairs. Skog's hope is to spark inspiration to spend more time outdoors together and remind that 'rest is resistance.' ### 7. Sesame Street Sesame Street's Pride ad features the **Pride flag colors** rendered in the fur texture of its characters. While simple, the bravery of posting it at all stands out. Despite knowing it would attract backlash from reactionaries who smear the queer community, they did it anyway—and that's something to be proud of.]]></description> <author>contact@designremotejobs.com (DesignRemoteJobs.com)</author> <category>pride2026</category> <category>lgbtq</category> <category>branding</category> <category>designtrends</category> <category>queerculture</category> <enclosure url="https://cdn.mos.cms.futurecdn.net/w8JEYgHgmztNaGCfR3LMh8-1996-80.jpg" length="0" type="image/jpg"/> </item> <item> <title><![CDATA[Boomers vs. Modern Home Design: 24 Trends That Make Them Cringe]]></title> <link>https://www.designremotejobs.com/article/boomers-vs-modern-home-design-24-trends-that-make-them-cringe</link> <guid>boomers-vs-modern-home-design-24-trends-that-make-them-cringe</guid> <pubDate>Sun, 28 Jun 2026 18:00:48 GMT</pubDate> <description><![CDATA[If you have a certifiably hot take on a current home design trend, you're not alone. **Everybody** has an opinion, and things become even more divisive when you look at specific tastes by generation. Recently, hundreds of baby boomers shared their unfiltered opinions on the most popular trends of 2024. Here are the design trends that people over 60 have very specific reasons for disliking. ### 1. Front-Facing Garages "I don’t understand houses that have an attached garage in front of the living space. From the street, all you can see is a garage door. No curb appeal there." —Anonymous, 69, Massachusetts ### 2. Books Turned Backwards "I hate it when all the books on a shelf are turned backwards. Who does that?" —Merwin, 73, Georgia ### 3. Clear Glass Shower Enclosures "Clear glass shower enclosures mean constant cleaning of water spots; with frosted or textured glass, the spots never show." —Anonymous, 82, California ### 4. Plastic Patio Furniture "Plastic patio furniture. I HATE IT! Cheap, ugly, uninviting." —Anonymous, 76, Arizona ### 5. Ugly Appliances "Plain, UGLY appliances that cost a fortune and do not operate well for very long. What happened to the lovely colors from the '60s and '70s?" —Anonymous, 80, Florida ### 6. Gray Everything "Gray is the most boring, drab color. Gray walls, gray floors, gray furniture, even gray-painted brick. I don't understand how people get excited about this." —Anonymous, 70s, Texas ### 7. TVs Above Fireplaces "TVs mounted above fireplaces. Electronics hate heat. Those sitting on sofas have to unnaturally look up instead of straight ahead." —Terry, 70, Georgia ### 8. Top-Floor Decks in Senior Living "Brand new large homes are popping up with the 'deck' on the third floor... and these are for over-55 senior living. WHAT?!" —Kathy, 75, Virginia ### 9. Horizontal Outlets on Baseboards "Electrical outlet turned horizontal on the baseboard. I can only imagine how many times a plug will get knocked out when cleaning the floors." —Anonymous, 61, South Carolina ### 10. Open Floor Plans "The open floor plan is terrible. When you are cooking, someone in the family room cannot hear anything at a normal volume." —Cheryl, 74, Virginia ### 11. Jacuzzis Next to Showers "Luxury jacuzzis located right next to smaller showers. They're almost worthless. Most often, it is a dirty clothes hamper." —Karl, 69, North Carolina ### 12. Microwaves Over Stoves "I hate microwaves over ceramic top stoves. I am short and find it dangerous. I could drop a dish onto the stovetop and crack it." —Shirley, 76, Ontario, Canada ### 13. Cookie-Cutter Coastal Contemporary "'Coastal Contemporary' new constructions in Florida all look the same: white exterior, tall front elevations, wood-look garage doors." —Chris, 60, Florida ### 14. Bathrooms Without Doors "My main bathroom doesn’t have a door, just a big opening. It's not only about privacy, but it’s cold in the winter." —Susan, 70, Colorado ### 15. Tiny Bedrooms "Making bedrooms so small that you can barely get around even a small twin bed. You pay over $400,000 for a new home, and the kids' bedrooms are the size of a mobile home bedroom." —Anonymous, 65, Georgia ### 16. Laundry in the Closet "Main bedroom closets combined with laundry rooms. Why do I want the moisture from the washer and dryer on my clothes? Mold and mildew come to mind." —Anonymous, 70s, Texas ### 17. All-Black Kitchens "All-black kitchens and black appliances scream, 'I don’t cook, and I don’t clean.' Not for those of us who really use the kitchen." —JC, 60, California ### 18. Heavy Mattresses "Thick, heavy mattresses that are too heavy to lift for older or disabled people, so you can’t make the bed properly." —Marsha, 79 ### 19. Freestanding Tubs "Free-standing tubs are dumb — everyone drips getting out all over the floor, and who cleans the tub?" —Sarabeth, 83, Pennsylvania ### 20. Multi-Colored Glass Backsplash "That backsplash that has multiple colors — little brick-shaped pieces of glass." —Laurie, 62, Washington ### 21. Unvented Range Hoods "I loathe the unvented range hood. It only serves to spread a mist of cooking grease all over the kitchen if it doesn’t vent outside." —Beth, 63, Pennsylvania ### 22. Tray Ceilings "Tray ceilings are super wasteful when heating your home. Heat rises and fills the inverted tray, trapping the warmth." —Victoria, 70 ### 23. Self-Mounting Sinks "Having a self-mounting sink means you cannot merely wipe minor debris from the adjacent counter into the sink." —Anonymous, 82, California ### 24. All-White Kitchens "The all-white kitchen is a nightmare, both to work in and to clean. It's especially boring for those of us who spend the majority of our time in this one room." —Liz, 73, California What's a current design trend that you just can't get behind? Share your unfiltered home design opinions with us.]]></description> <author>contact@designremotejobs.com (DesignRemoteJobs.com)</author> <category>homedesign</category> <category>interiordesign</category> <category>babyboomers</category> <category>designtrends</category> <category>realestate</category> <enclosure url="https://img.buzzfeed.com/buzzfeed-static/static/2024-11/20/23/enhanced/36029be6a11e/original-2275-1732145263-2.jpg?crop=1250:654;0,171%26downsize=1250:*" length="0" type="image/jpg"/> </item> <item> <title><![CDATA[67 Design Fails So Bad You'll Wonder How They Ever Got Made]]></title> <link>https://www.designremotejobs.com/article/67-design-fails-so-bad-youll-wonder-how-they-ever-got-made</link> <guid>67-design-fails-so-bad-youll-wonder-how-they-ever-got-made</guid> <pubDate>Sat, 27 Jun 2026 18:00:58 GMT</pubDate> <description><![CDATA[Empathy is an underrated superpower in the professional world. You don’t just need regular intelligence to be a good designer—**emotional intelligence** can raise the quality of your work, too. And that means putting yourself in the client, consumer, or user’s shoes and understanding their wants and needs. Not everyone can set their ego aside and think about others, including product, graphic, interior, and other designers. Our team has collected some of the most mind-blowingly awful and hilarious designs that hurt to look at and make you wonder how nobody spotted the incoming failures before production started. ### What Makes a Design Fail? Design icon Dieter Rams has **10 principles of good design** that are relevant to all professionals to this day. For him, good design is innovative, makes a product useful, aesthetic, makes a product understandable, unobtrusive, honest, long-lasting, thorough to the last detail, environmentally friendly, and has as little design as possible. No matter if you’re designing a poster, building, tech product, or piece of furniture, you can avoid plenty of mistakes if you at least keep these principles in mind. Ideally, what you should be aiming for is a healthy balance between **function and form**, without obsessing over either one too much. **Function without form** ignores humanity’s need for beauty and eye-pleasing details. What’s more, you need more than function to sell products, and visually appealing designs get sales. **Form without function** leads to aesthetic yet uncomfortable products that are mainly there to look artsy without much substance. In both of these cases, the designer fundamentally misinterprets their clients’ needs. ### The Anatomy of Bad Design Poorly-designed products often hide their main function through unnecessary, convoluted features. They are not intuitive, nor are they self-explanatory. So, they push consumers away. What’s more, bad designs are also distracting, difficult to use, forgettable, and short-lived. There are many reasons why these mistakes happen in a design setting, but mainly, it usually involves a **lack of feedback**, for example, from the designer’s peers, superiors, clients, focus groups, family, friends, etc. The more constructive criticism you can get, the better the product… so long as you don’t let go of your vision to try to appeal to everyone all at once. Setting your tastes and personal preferences aside, not all design decisions are equal. Some are objectively better than others because they take the wants and needs of the end users into account. In other words, **good design is empathetic and consumer-friendly**. Bad design, on the other hand, is solely driven by the creator’s ego and lacks self-awareness and foresight. ### Learning from Failure Of course, every professional makes mistakes. That’s how we all learn, improve, and grow. However, how you respond to failures says a ton about your work ethic, character, and priorities. Being criticized and getting rejected is unpleasant, but it is an unavoidable part of life. There is a world of difference between having a **growth mindset** and a **fixed mindset**. And it can make all the difference for any professional’s career, whether they’re in design or not. Someone with a growth mindset fundamentally believes that they have the capacity to learn and improve. For example, a designer with a growth mindset, who makes low-quality designs and gets feedback from their supervisor, accepts what they’re being told and knows that they can meaningfully develop their skills. Fixed mindset individuals tend to focus mainly on the restrictive and negative aspects of their life experience. Their self-esteem is very limited, so they question their ability to learn anything new. What’s more, they are convinced that everyone else gets better results and that they don’t struggle as much. In a design context, having a fixed mindset might involve a young professional giving up because their first few ideas or prototypes didn’t land. Instead of embracing the (hopefully constructive) criticism they received and focusing on polishing their skills, they give up or feel envious of their other, more successful colleagues. On the flip side, a growth mindset-oriented design professional would see their failure as an opportunity to hone their skills, become more aware of their blind spots, and create something better. Putting out an awful, hilariously designed product or poster can be the springboard toward something better. Having a good sense of humor and laughing at your own mistakes can take some of the sting from failure, too! ### Examples of Epic Design Fails Here are some of the most cringe-worthy and laughable design fails that made us question how they ever got approved: - An ATM keypad with the ENTER button in the CLEAR position and vice versa. - A public restroom with a mirrored ceiling reflecting the toilets. - A bus ad showing a baby photoshopped as a Borg with the text "We Are The Borg. Resistance Is Futile." - A fire extinguisher sign depicting a fire extinguisher actively spraying fire. - A solar-powered parking meter in an underground garage. - A Health Club sign where the word 'HEALTH' has weights forming the first H but not the second. - A restaurant sign for "JESSICA'S Family" with a vertical "EAT" sign above, creating an unfortunate reading. - A package opener in a hard-to-open plastic package, defeating its own purpose. - A sign for a Christmas Bazaar and Craft Show that reads "Fight Children with Diabetes Fundraiser." - A bus advertisement with a woman doing exercises, but her chest aligns with the wheels. - A maze game where the car can bypass the entire maze to reach the house. - A banner that says "YOU ARE ALONE" held by people in front of a building. - Two tubes of threadlocker, one blue labeled Red and one red labeled Blue. - A magazine cover with a model whose leg is obscured by a large red dress. - A triangular warning sign with a stick figure falling up stairs. - A pie chart sign showing a university budget, misrepresenting fractions. - An advertisement for 'Fagas Straps' with an unfortunate URL. - An advertisement banner that reads "COULD NOT CONNECT TO TRANSLATOR SERVICE." - A man peeking through a wooden door because there's no peephole. - A store shelf with power accessories mislabeled. - A postcard for a design school with jumbled, unreadable text. - A yellow playground slide with three separate chutes that could cause injury. - A banner with a confusing logo that spells "COOL JAZZ" association. - Food packaging that says 'Ideal for sharing' but also 'Serves 1'. - A store sign that reads "We're Not Happy 'til You're Not Happy." - A card with misaligned text: "If you car would you know what accident to do?" - A banner that reads "NOW HIRING NOW RIGHT NOW WE'RE HIRING NOW." - A basketball game poster with the words "Non Action and Stop Excitement." - Two syrup bottles, one labeled "OH! BOY" and the other "OH! BOY SYRUP." - A building with the sign "NDEESIGIHGBNOCREHNOTOEDR." - A wrist watch with numbers 1, 3, 4, 5, 9, 11 visible, making it hard to read. - A sign that says "SELL YOUR HOUSE FAST! CALL RIGHT NOW!" - A children's slide emerging from the rear of a large elephant statue. - A printing shop window with backward text. - A maze with a direct path from start to finish. - Kitten socks with the kitten's face distorted when worn. - A Heinz ketchup packet with repetitive translations. - An Ohio State Buckeyes scoreboard clock where the visitor team is always winning. - A yellow pillow showing an Eiffel Tower as the A in "Aaris" instead of Paris. - An outdoor billboard advertising glasses with an unflattering image. - A burger menu with large text "HEALTHY BURGERS" looking like "HEAL THY BURGERS." - A coaster with a hangman game for the word ALCOHOL, missing an O. - Two cans of Turbo Radiator Coolant resembling energy drinks. - Two urinals placed extremely close together. - An Apple Magic Mouse being charged from underneath, making it unusable. - A Super Store sign mimicking 7-Eleven, named 9-Eleven. - A clock where the number 8 is noticeably smaller. - A Halloween decoration where window frame placement makes "TRICK OR TREAT" read as "F***K OR TREAT." - A microwave oven control panel with many complex symbols. - A poorly formatted sign for a "cAncer tReatmenT institute ...heals..." - A banner with an incomprehensible military support acronym. - Levi's boots with a fake zipper causing holes. - A sign stating "Toilet ONLY for Disabled, Elderly, Pregnant, Children." - A bus ad that says "Take Action, Take Control, Quit SCHOOL. Smoking not our future." - A wooden sign that reads "I teach what's your superpower" missing punctuation. - Window decorations misspelling "LE T**S NOW." - Novelty glasses shaped like 2017 with an exclamation mark, appearing as 20170. - A remote control with an illogical button layout. - A traffic jam at a toll plaza where 50 lanes merge into 4. - A red sign in a dessert shop window with confusing text about STRESSED. - A coat rack with five hooks under numbers 1-5, but number 5 has no hook. - A newly built house with a blocked driveway due to poles and a cone. - A playground slide with no side rails. - An electrical outlet placed high on a wall behind a glass railing. - A car gear shifter with a confusing rotary dial. - Car speakers placed by the foot pedals, prone to being kicked. Feel free to share your thoughts in the comments after you’ve finished laughing and cringing. Which of these designs did you enjoy hating the most, and why? Meanwhile, were there any designs that we’ve featured here that you actually think are semi-decent? What are the very worst product, graphic, and interior design decisions that you’ve spotted this week? Tell us all about it!]]></description> <author>contact@designremotejobs.com (DesignRemoteJobs.com)</author> <category>designfails</category> <category>baddesign</category> <category>ux</category> <category>designprinciples</category> <category>humor</category> <enclosure url="https://static.boredpanda.com/blog/wp-content/uploads/2026/06/funny-design-fails-looks-not-real-fb-6a33e9dd2bfdc.png" length="0" type="image/png"/> </item> </channel> </rss>