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<title>Design Remote Jobs | Find Remote Graphic Designer Job Positions</title>
<link>https://www.designremotejobs.com</link>
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<category>Bitcoin News</category>
<item>
<title><![CDATA[How Possible's Mind-Bending VMA Illusion Redefined Spatial Design Forever]]></title>
<link>https://www.designremotejobs.com/article/how-possibles-mind-bending-vma-illusion-redefined-spatial-design-forever</link>
<guid>how-possibles-mind-bending-vma-illusion-redefined-spatial-design-forever</guid>
<pubDate>Tue, 16 Sep 2025 18:00:48 GMT</pubDate>
<description><'s recent triumph: transforming the MTV Video Music Awards' iconic Moon Person from a static trophy into a living, breathing cultural icon.
## Breaking the fourth wall
What makes this achievement particularly remarkable is the technical challenge involved. Unlike the curved LED canvases that have become synonymous with spectacular anamorphic displays—think Times Square's dramatic installations of recent years—the VMA stage relied entirely on flat screens. This constraint forced Possible's team into uncharted creative territory: a true example of necessity being the mother of invention.

This wasn't achieved solely through expensive technology. It required six weeks of intensive experimentation, working closely with production designer Matt Steinbrenner and the team at [Visual Noise Creative](https://www.visualnoisecreative.com/). The collaborative process involved constant iteration, testing perspective tricks and illusions until each animation felt genuinely three-dimensional.
The result was 11 distinct animations that showcase the Moon Person's personality across a spectrum of moods and scenarios. One moment, they were transforming into chrome as a direct nod to the physical VMA trophy; the next, they were clinging dramatically to the screen's edge or striking heroic poses.
But if there's one thing I've learned over the years, it's that true impact comes not just from special effects, but from understanding character. Possible's approach to the Moon Person demonstrates this perfectly. Rather than treating it as a corporate logo to be displayed, they've created a protagonist that feels like they have a genuine personality.

The interdimensional portal concept provides the narrative framework, but it was the smaller details that created emotional resonance. When beams of light swept from the Moon Person's helmet across the audience, or when they appeared to step directly into the arena space, something magical happened.
## Beyond static
It's challenging for anyone working in this space to admit it, but these days, static is no longer enough. Young audiences, in particular, have become increasingly sophisticated. They've grown up with Instagram filters, TikTok effects, and immersive gaming experiences. Static displays, regardless of their size or cost, struggle to capture attention.

Possible's approach acknowledges this reality, but importantly, without sacrificing artistic integrity. The Moon Person's transformations at the VMAs felt organic, not gimmicky. When this character emerged from portals or shifted between ethereal and playful modes, it served the overall narrative, rather than merely showcasing technical capability.
This approach reflects the studio's broader philosophy. Over the past 15 years, they've built their reputation by working with artists like Childish Gambino, Ariana Grande, and Lady Gaga—musicians who understand that visual impact must serve storytelling. The same principles that make a concert memorable apply to award show design.
## Cultural legacy
All that would be impressive enough, but that's not all. The timeline alone—six weeks from concept to execution—represents an enormous creative sprint. Remember, every animation had to be conceived, designed, tested, and refined during that period, all while coordinating with multiple stakeholders.

What was perhaps most impressive, though, was how Possible, in partnership with executive producers Jesse Ignjatovic and Barb Bialkowski, managed to honour the Moon Person's cultural legacy while pushing it into new territory. The icon has been central to the VMAs since 1984: a year most of the people in attendance weren't even born. Turning it into an active participant in the show, rather than a passive symbol, required a careful balance.
Overall, it's no exaggeration to say this project set a new standard for live event design. It's a great example of how creative studios can breathe new life into long-standing cultural icons, ensuring they remain relevant for new generations while respecting their enduring legacy.]]></description>
<author>contact@designremotejobs.com (DesignRemoteJobs.com)</author>
<category>spatialdesign</category>
<category>anamorphic</category>
<category>vma</category>
<category>innovation</category>
<category>storytelling</category>
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<title><![CDATA[BMW's Stealthy Logo Evolution: A Design Masterclass in Subtlety and Brand Consistency]]></title>
<link>https://www.designremotejobs.com/article/bmws-stealthy-logo-evolution-a-design-masterclass-in-subtlety-and-brand-consistency</link>
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<pubDate>Mon, 15 Sep 2025 18:00:40 GMT</pubDate>
<description><
*Image credit: BMW iX3*
While the 2020 simplified logo has been used in advertising for years, it hadn't yet appeared on the cars themselves. The vehicle emblems remained more decorative, with chrome borders and grey dividing lines between the colors of the inner logo (which, by the way, is definitely not a propeller).
With the iX3, this changes. The new logo removes the chrome layers, resulting in a much flatter shape without borders or dividing lines. This shift went largely unnoticed by BMW fans and was only recently highlighted by Carscoops.

*New (left) vs old (right) - Image credit: Carscoops*
This update brings greater consistency to BMW's branding, eliminating discrepancies between digital and on-vehicle logos. It's a positive step towards unified brand identity, contrasting with other car brands that introduce new logos without implementing them on vehicles—like the controversial new Range Rover logo, which might be better off staying on screens.

*BMW revealed a new logo in 2020 - Image credit: BMW/Future Owns*
This subtle yet impactful redesign showcases how even minor tweaks can enhance brand coherence and modernize a classic emblem for the digital age.]]></description>
<author>contact@designremotejobs.com (DesignRemoteJobs.com)</author>
<category>bmw</category>
<category>logodesign</category>
<category>brandidentity</category>
<category>designtrends</category>
<category>automotive</category>
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<title><![CDATA[10 Vintage Home Items You Should Toss for a Safer and Stylish Space]]></title>
<link>https://www.designremotejobs.com/article/10-vintage-home-items-you-should-toss-for-a-safer-and-stylish-space</link>
<guid>10-vintage-home-items-you-should-toss-for-a-safer-and-stylish-space</guid>
<pubDate>Sun, 14 Sep 2025 18:00:48 GMT</pubDate>
<description><
## Bulky Recliners
Bulky recliners may have once been comfortable, but their bloated silhouette doesn't fit well in today's homes. If cushions are collapsing and the shape overwhelms the room, it's time to let it go. Look for small-scale, vintage seating with clean lines that can be refreshed with new upholstery. — Heather French, French & French Interiors

## Damaged Upholstery
Sometimes upholstered items like chairs and sofas in need of reupholstering are not worth keeping. Reupholstering can be cost-prohibitive, so consider if it's better to replace them. — Kate Pearce, Kate Pearce Vintage

## Old Electronics
If old electronics don't work, there's no reason to keep them and create clutter in the home. — Alexandra Azat, Plaster & Patina

## Tattered Drapery
Tattered drapery can drag a room down when threadbare, sun-faded, or stained. Textiles should add richness, not remind you of decay. — Heather French, French & French Interiors

## Old, Yellowing Plastic
Old plastic items like toilet seats or light switch covers that are discolored or crumbling age a home quickly. — Heather French, French & French Interiors

## Mass-Produced Replicas
Mass-produced imitations of iconic designs like Saarinen or Eames from the 70s and 80s often feel dated with poor craftsmanship. Authentic pieces are better for a curated look. — Kimberly Oxford, Kimberly Oxford Interiors

## Stained Linens
Vintage fabrics should add depth, not evoke mothballs and mildew. Stained linens detract from the aesthetic. — Heather French, French & French Interiors

## Stained Tupperware
If Tupperware has sauce stains or is worn out from dishwashing, it's time to replace it with glass storage for better hygiene. — Alexandra Azat, Plaster & Patina

## Balloon-Back Chairs
Balloon-back chairs in dark mahogany can overpower modern architecture and feel too fussy for today's lighter interiors, unless restoring a historic property. — Kimberly Oxford, Kimberly Oxford Interiors
]]></description>
<author>contact@designremotejobs.com (DesignRemoteJobs.com)</author>
<category>vintage</category>
<category>homedecor</category>
<category>design</category>
<category>interiors</category>
<category>decluttering</category>
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<title><![CDATA[The Revolutionary 2020 Rolex Collection That Redefined Watch Design Forever]]></title>
<link>https://www.designremotejobs.com/article/the-revolutionary-2020-rolex-collection-that-redefined-watch-design-forever</link>
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<pubDate>Sat, 13 Sep 2025 18:00:39 GMT</pubDate>
<description><
Five years on, the luxury watch brand's bright idea is still being copied, showcasing its lasting impact on the industry.]]></description>
<author>contact@designremotejobs.com (DesignRemoteJobs.com)</author>
<category>watches</category>
<category>design</category>
<category>luxury</category>
<category>trends</category>
<category>innovation</category>
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<title><![CDATA[Unveiling the Hidden Art of Vintage Arcade Game Marquee Design]]></title>
<link>https://www.designremotejobs.com/article/unveiling-the-hidden-art-of-vintage-arcade-game-marquee-design</link>
<guid>unveiling-the-hidden-art-of-vintage-arcade-game-marquee-design</guid>
<pubDate>Fri, 12 Sep 2025 18:00:41 GMT</pubDate>
<description><


> After a while though, I became captivated not by the games themselves but by the incredible art on the cabinets and specifically the marquee, the sign set above the screen, tempting a kid from 1983 to spend their hard-earned quarters. The marquee back then had to do a lot of work, because the games themselves were all low resolution and blocky affairs. The marquee had to sell the idea of the game, the excitement around the concept and the story because the on-screen graphics alone weren’t going to do it. So you made sure that your marquees did the job, filling it with exquisite hand-lettered logos, art borrowed from the pages of fantasy novels, sci-fi, and comics, and vivid color palettes that would shine out into the dark arcade.
I’ve been to Funspot in New Hampshire a few times and it’s so fun to walk around and marvel at all of the 70s, 80s, and 90s graphic design — to see what the past thought the future was going to look like.]]></description>
<author>contact@designremotejobs.com (DesignRemoteJobs.com)</author>
<category>typography</category>
<category>vintage</category>
<category>arcade</category>
<category>design</category>
<category>graphics</category>
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