<?xml version="1.0" encoding="utf-8"?> <rss version="2.0"> <channel> <title>Design Remote Jobs | Find Remote Graphic Designer Job Positions</title> <link>https://www.designremotejobs.com</link> <description>Find remote graphic design jobs worldwide. Browse hundreds of remote positions for graphic designers, UI/UX designers, and creative professionals. Work from anywhere.</description> <lastBuildDate>Fri, 15 May 2026 19:38:41 GMT</lastBuildDate> <docs>https://validator.w3.org/feed/docs/rss2.html</docs> <generator>https://github.com/jpmonette/feed</generator> <language>en</language> <image> <title>Design Remote Jobs | Find Remote Graphic Designer Job Positions</title> <url>https://www.designremotejobs.com/images/logo-512.png</url> <link>https://www.designremotejobs.com</link> </image> <copyright>All rights reserved 2024, DesignRemoteJobs.com</copyright> <category>Bitcoin News</category> <item> <title><![CDATA[Art World Roundup: Whistler's Mother, Gender-Bending Hockney, and Mud Masterpieces]]></title> <link>https://www.designremotejobs.com/article/art-world-roundup-whistlers-mother-gender-bending-hockney-and-mud-masterpieces</link> <guid>art-world-roundup-whistlers-mother-gender-bending-hockney-and-mud-masterpieces</guid> <pubDate>Fri, 15 May 2026 18:00:39 GMT</pubDate> <description><![CDATA[## Exhibition of the Week: James McNeill Whistler The brilliant American who took Victorian Britain by storm and brought avant-garde ideas from Paris and Japan gets a **stonking big show**, Mother included. šŸ“ [Tate Britain, London, from 21 May until 27 September](https://www.tate.org.uk/whats-on/tate-britain/whistler) ## Also Showing ### Gender Stories The concept of gender explored through art by **David Hockney**, Grayson Perry, Rene Matić, and more. šŸ“ [Walker Art Gallery, Liverpool, from 16 May until 31 August](https://www.liverpoolmuseums.org.uk/whatson/walker-art-gallery/exhibition/gender-stories#section--the-exhibition) ### Delcy Morelos **Spectacular earthy sculpture** set against the rugged architecture of London’s Barbican… should be brutal! šŸ“ [Sculpture Court, Barbican Centre, London, until 31 July](https://www.barbican.org.uk/whats-on/2026/event/delcy-morelos-origo) ### Henry Moore Moore’s abstract yet **absolutely unthreatening sculptures** have been spaced through the green and glorious vistas of Kew. šŸ“ [Kew Gardens, London, until 31 January 2027](https://www.kew.org/kew-gardens/whats-on/henry-moore) ### Nomenclature for the Time Being A group exhibition about… well, the title is self-explanatory. With artists including **Hannah Black**, AtiĆ©na R Kilfa, and Zanele Muholi. šŸ“ [Raven Row, London, from 21 May until 6 September](https://ravenrow.org/) ## Image of the Week The Franco-Algerian artist **Zineb Sedira’s** *When Words Fall Silent, Cinema Speaks*, unveiled this week at Tate Britain, is an ode to revolutionary cinema in the 1960s and 70s. [Read the full review](https://www.theguardian.com/artanddesign/2026/may/13/zineb-sedira-review-a-chic-ode-to-revolutionary-cinema-brainy-boozers-and-exceptional-berets) ![Zineb Sedira artwork](https://i.guim.co.uk/img/media/319b08cd0a8ed6a11c448f97e45e385cb0da0116/0_0_6000_4000/master/6000.jpg?width=445&dpr=1&s=none&crop=none) ## What We Learned - [A portrait looted by Nazis was found in home of Dutch SS leader’s family](https://www.theguardian.com/artanddesign/2026/may/11/portrait-looted-nazis-home-dutch-ss-leader-family-toon-kelder-goudstikker-hendrik-seyffardt) - [Several Venice Biennale pavilions shut in protest over inclusion of Israel](https://www.theguardian.com/artanddesign/2026/may/08/several-venice-biennale-pavilions-shut-in-protest-over-inclusion-of-israel) - [Amid protests, the Biennale’s organisers pretended all was fine](https://www.theguardian.com/commentisfree/2026/may/09/venice-biennale-anger-russia-israel-art-festival) - [Venice’s German pavilion artist Sung Tieu shared a single bed with her mother for three years](https://www.theguardian.com/artanddesign/2026/may/12/sung-tieu-interview-german-pavilion-venice-biennale) - [A London car-park art space has redrawn the map for how to present art](https://www.theguardian.com/artanddesign/2026/may/12/bold-tendencies-car-park-that-changed-british-art) - [The Smithsonian in Washington DC is celebrating America in 250 objects](https://www.theguardian.com/artanddesign/2026/may/13/smithsonian-celebrates-america-250-objects) - [The V&A’s survey of Indigenous art across three continents is a bit cramped](https://www.theguardian.com/artanddesign/2026/may/13/va-rising-voices-review-va-south-kensington-london) - [Es Devlin is creating a ā€˜national portrait’ of the UK using selfies submitted by viewers](https://www.theguardian.com/artanddesign/2026/may/14/artist-es-devlin-selfies-uk-national-portrait-gallery) ## Masterpiece of the Week: The Dice Players by Georges de la Tour, c 1650 ![The Dice Players](https://i.guim.co.uk/img/media/814e3dcf7be57e1a00b3e13cfa5df3677e9c3780/0_0_6500_4596/master/6500.jpg?width=445&dpr=1&s=none&crop=none) The sultry atmosphere of candlelight reveals a **suspicious nocturnal gambling session**. The glint of steel breastplates and a helmet imply the dice players are soldiers, but would soldiers wear armour for an evening game? There is a sense of masquerade that alerts us to the painting’s other ambiguities: for perhaps some of these people are fake soldiers, and perhaps some are fake men. **Gender itself is uncertain** here, as the players include people who may be women in ā€œmaleā€ garb. The figure at the far right clearly seems female and the gambler with long hair leaning over the table is also very feminised. Georges de la Tour depicts women in other candlelit gaming scenes, too, including his famous [The Cardsharp with the Ace of Diamonds](https://en.wikipedia.org/wiki/The_Card_Sharp_with_the_Ace_of_Diamonds#/media/File:Le_Tricheur_%C3%A0_l%E2%80%99as_de_carreau_-_Georges_de_La_Tour_-_Mus%C3%A9e_du_Louvre_Peintures_RF_1972_8.jpg) in the Louvre. This haunting painter was one of the many artists across 17th-century Europe who took their lead from **Caravaggio’s raw realism and cinematic lighting**, and this painting with its teasing mysteries reveals the subversive nature of that Caravaggesque twist in early modern art. šŸ“ [Preston Park Museum, Stockton-on-Tees](https://prestonparkmuseum.co.uk/article/17039/The-Dice-Players) ## Sign up to the Art Weekly newsletter If you don’t already receive our regular roundup of art and design news via email, [please sign up here](https://www.theguardian.com/artanddesign/2015/oct/19/sign-up-to-the-art-weekly-email). ## Get in touch If you have any questions or comments about any of our newsletters please email [newsletters@theguardian.com](mailto:newsletters@theguardian.com).]]></description> <author>contact@designremotejobs.com (DesignRemoteJobs.com)</author> <category>whistler</category> <category>gender</category> <category>sculpture</category> <category>exhibitions</category> <category>artnews</category> <enclosure url="https://i.guim.co.uk/img/media/d26aabb1f09d56768d9f9277c53eebdb2d8af1b1/0_0_6794_5436/master/6794.jpg?width=1200&height=630&quality=85&auto=format&fit=crop&precrop=40:21,offset-x50,offset-y0&overlay-align=bottom%2Cleft&overlay-width=100p&overlay-base64=L2ltZy9zdGF0aWMvb3ZlcmxheXMvdGctZGVmYXVsdC5wbmc&enable=upscale&s=3d89b2580c6e247736e611ec65b49e13" length="0" type="image/jpg"/> </item> <item> <title><![CDATA[How Parametric Design Built a Museum That Teaches AI and Robotics]]></title> <link>https://www.designremotejobs.com/article/how-parametric-design-built-a-museum-that-teaches-ai-and-robotics</link> <guid>how-parametric-design-built-a-museum-that-teaches-ai-and-robotics</guid> <pubDate>Thu, 14 May 2026 18:00:40 GMT</pubDate> <description><![CDATA[Continuing our parametricism series, we explore the **Seoul Robot & AI Museum** by Melike Altınışık Architects, a building that not only houses exhibitions on robotics and AI but also demonstrates the technologies used in its own construction. Opened in 2024 in Seoul, the museum's **spaceship-like design** aims to provoke wonder and curiosity. Parametric design was used to test thousands of design options, optimizing structural efficiency, material use, and robotic fabrication strategies. However, founder Melike Altınışık emphasizes that human intervention was key: "Computation did not replace intuition." ![Seoul RAIM exterior](https://static.dezeen.com/uploads/2026/05/seoul-robot-ai-museum-parametric-architecture_dezeen_2364_hero_0-852x479.jpg) The facade's gridded patterns, made with **laser-CNC machining and robot welding**, derive from the structural steel grid behind, creating a unified building rather than a separate structure and decorative skin. > "A museum dedicated to robotics and AI demanded that we think parametrically about not just geometry, but about how the building system could demonstrate the precision and optimisation embedded in its engineering." Most of the four-storey building is enclosed, with a strip of windows on the ground floor wrapping the entrance, cafe, shop, and library. A tunnelled escalator leads to main exhibition spaces on upper floors. **Design for Manufacturing and Assembly (DFMA)** methods were used throughout: the structure and facade panels were designed parametrically, prefabricated off-site with robotic systems, and assembled on-site with smart coordination. Smart building systems include adaptive climate control, data-driven management, and smart wayfinding. ![Interior with exhibition](https://static.dezeen.com/uploads/2026/05/seoul-robot-ai-museum-parametric-architecture_dezeen_2364_col_20-852x365.jpg) Altınışık wanted to celebrate the technologies behind RAIM: "The building does not simply display robotics and AI; it demonstrates them through how it was conceived, engineered and fabricated." Visitors encounter the parametric design strategy, robotic fabrication processes, and integrated smart systems as part of the curatorial experience. **"The architecture becomes both shelter and pedagogy."** The structural steel system is not hidden but articulated, reflecting the building's core message: precision engineering and technological integration can be beautiful. RAIM represents a shift in parametric design, using digital processes not only in design but also in manufacturing and construction. Altınışık notes: "For the past two decades, there has been a gap between what we could conceive digitally and what we could practically build. DFMA methodologies and smart robotic fabrication are closing that gap." She warns that computational design should be guided by architectural intention: "The risk is that we become seduced by complexity for its own sake." The true evolution lies in using these tools to create buildings that are culturally specific, materially honest, structurally optimised, and deeply human. *Photography by Namsun Lee.* *This article is part of our series on parametricism, the theory of architecture developed by Zaha Hadid Architects principal Patrik Schumacher.*]]></description> <author>contact@designremotejobs.com (DesignRemoteJobs.com)</author> <category>parametricdesign</category> <category>architecture</category> <category>robotics</category> <category>ai</category> <category>museum</category> <enclosure url="https://static.dezeen.com/uploads/2026/05/seoul-robot-ai-museum-parametric-architecture_dezeen_2364_hero_1.jpg" length="0" type="image/jpg"/> </item> <item> <title><![CDATA[How 'The Last of Us' Transformed This 3D Artist's Character Design Process]]></title> <link>https://www.designremotejobs.com/article/how-the-last-of-us-transformed-this-3d-artists-character-design-process</link> <guid>how-the-last-of-us-transformed-this-3d-artists-character-design-process</guid> <pubDate>Sun, 10 May 2026 18:00:35 GMT</pubDate> <description><![CDATA[Italian 3D artist **Max Bianchini** reveals how studying video game characters like Ellie from *The Last of Us* has shaped his approach to character design. Working as a Texture & Lookdev Artist at Platige Image, Bianchini dives deep into the storytelling power of small details—scar placement, tired eyes, color choices—that make characters memorable. ## Inspiration from Games and Anime Bianchini's inspiration comes from game and manga/anime characters. He researches their backgrounds, development, and creation curiosities, fascinated by **expressive faces and lore**. He studies how scars tell stories and color choices reflect personality. ## Creative Process While working, Bianchini listens to **90s cartoons** for their nostalgic energy and iconic art style, or video game soundtracks. His recent piece is a 3D portrait of Ellie from *The Last of Us*, a remake of a 2020 version to test his growth over five years. ## The Reality of Being an Artist Bianchini admits making a living as an artist is **harder and more rewarding** than imagined. The business side—marketing, deadlines, client communication—is challenging, but seeing his work connect with others makes it worthwhile. ## Passion Projects He's currently working on *Berserk* fan art, studying Kentaro Miura's **incredible character design** while adding his personal touch. He loves the depth, brutality, and intense expressions of the characters. ## Tools and Techniques Bianchini primarily works in 3D but sketches anatomy studies to understand structure, proportion, and movement—skills directly applied to sculpting. His passion for drawing started in childhood. ![Ellie from The Last of Us](https://cdn.mos.cms.futurecdn.net/FfkDxqUwico8d28uf8eVmW.jpg) *Ellie from The Last of Us: A remake of a previous portrait from 2020.* ![Princess Mononoke](https://cdn.mos.cms.futurecdn.net/DfthW8Fw3n27xpzCZsZAac.jpg) *Princess Mononoke: Fan art of San, completed in 2022.*]]></description> <author>contact@designremotejobs.com (DesignRemoteJobs.com)</author> <category>3dart</category> <category>characterdesign</category> <category>thelastofus</category> <category>digitalart</category> <category>inspiration</category> <enclosure url="https://cdn.mos.cms.futurecdn.net/BrJ5uVPFtAZ6E8aLhqJinP-1600-80.jpg" length="0" type="image/jpg"/> </item> <item> <title><![CDATA[How Bold Design Turned a Tiny Coach House into a Dream Family Home]]></title> <link>https://www.designremotejobs.com/article/how-bold-design-turned-a-tiny-coach-house-into-a-dream-family-home</link> <guid>how-bold-design-turned-a-tiny-coach-house-into-a-dream-family-home</guid> <pubDate>Fri, 08 May 2026 18:00:40 GMT</pubDate> <description><![CDATA[Eleanor and Dominic Charles had a typical city dweller's wishlist: outdoor space, a house rather than a flat, and character. But they went bolder than most, snapping up a run-down 19th-century coach house in Camberwell, south London. The tiny space, with its cottage-like features, was barely wide enough for a single room downstairs and a lean-to toilet. Undeterred, they bid online from abroad and won. They hired period restoration specialist Anthony Kyrke-Smith for a sensitive two-storey rear extension and mansard loft conversion. The semi-circular window nods to Camberwell's arched glazing. But the real challenge was transforming the tight space into a home for their growing family. They turned to **District**, an architecture and contracting firm, to rethink the interiors. **The staircase became both a space-saving element and a signature design piece.** A floating metal structure in striking pink reduces its footprint to a minimum. It hovers above the dining area, creating an intimate nook for family meals. The vintage table extends twice, and bench storage hides crafts and toys. The unassuming kitchen hides clever features: an induction hob with integrated extractor, a boiling water tap, and a midway shelf for everyday essentials. The living space is a separate snug with an internal window for light. A mid-century shelving unit from Eleanor's grandmother stores books, while two second-hand Ikea sofas fit perfectly. A step down makes it feel like a sunken conversation pit. **Sliding pocket doors** are used throughout, especially in tight upstairs bedrooms. The shared children's room fits a single bunk-bed; the second bedroom doubles as an office with a fold-out daybed. The family bathroom lacks a window, so District created a lightwell above. In the couple's en suite, arched glazing takes centre stage with a deep bathtub. The rich colour and material palette—buttery yellow, grassy green, blush pink, raw timber, cork flooring—adds warmth and cosiness. As Michael Rees of District says, "It's a real success story that demonstrates how clever design and bold interior choices can transform a tiny, purely functional space into something quite special."]]></description> <author>contact@designremotejobs.com (DesignRemoteJobs.com)</author> <category>smallspacedesign</category> <category>homerenovation</category> <category>interiordesign</category> <category>spacesaving</category> <category>familyhome</category> <enclosure url="https://i.guim.co.uk/img/media/09a72d5ad0f9d5323ad0721c2bfe4c53c0102a86/852_0_5765_4612/master/5765.jpg?width=1200&height=630&quality=85&auto=format&fit=crop&precrop=40:21,offset-x50,offset-y0&overlay-align=bottom%2Cleft&overlay-width=100p&overlay-base64=L2ltZy9zdGF0aWMvb3ZlcmxheXMvdGctZGVmYXVsdC5wbmc&enable=upscale&s=05d946219be4d5dc87c498f2d3fa3207" length="0" type="image/jpg"/> </item> <item> <title><![CDATA[Daredevil: Born Again Season 3 Reveals Epic Comic-Accurate Bearded Looks for Matt and Fisk]]></title> <link>https://www.designremotejobs.com/article/daredevil-born-again-season-3-reveals-epic-comic-accurate-bearded-looks-for-matt-and-fisk</link> <guid>daredevil-born-again-season-3-reveals-epic-comic-accurate-bearded-looks-for-matt-and-fisk</guid> <pubDate>Thu, 07 May 2026 18:00:29 GMT</pubDate> <description><![CDATA[Marvel Studios has officially debuted new comic-accurate designs for Matt Murdock and Wilson Fisk in *Daredevil: Born Again* Season 3, and both characters are sporting **heavy beards**. Charlie Cox's hero closed out Season 2 by exposing his secret identity in open court and walking into a prison cell, while Vincent D'Onofrio's Kingpin was forced out of New York. Now, with Matt locked up alongside the enemies he put away, Marvel is setting up a new visual identity that pulls directly from the page. Marvel Studios shared an official promo video for the *Daredevil: Born Again* Season 2 finale, which doubles as the debut of how Matt and Fisk will look in Season 3. Both characters appear with thick beards—Matt's brown and full, Fisk's white and grizzled—a break from the looks fans have known for over a decade of live-action stories. The promo confirms what set photos had hinted at, tying directly into the prison-set comic arc the third season is building toward. ![Charlie Cox and Vincent D'Onofrio with beards](https://images.thedirect.com/media/photos/ddd_CIrX9IB.png) Charlie Cox addressed the bearded Daredevil look in a finale interview with TheWrap, calling it a **"very fun and different look."** He added that Season 3 pays homage to an excellent *Daredevil* comic run and that he was excited when he learned where the writers were taking the story. ![Comparison of clean-shaven and bearded Matt](https://images.thedirect.com/media/photos/ddcomp1.png) ## The Comic Roots of Matt Murdock and Wilson Fisk's New Designs The bearded Daredevil look is pulled straight from two acclaimed prison stories. The first is *The Devil in Cell Block D*, the opening arc of Ed Brubaker and Michael Lark's run (*Daredevil* Vol. 2, issues 82-87). In that story, Matt Murdock is locked up in Ryker's Island after his identity is leaked, forced into uneasy alliances with Wilson Fisk and Frank Castle to survive. ![Matt Murdock in prison](https://images.thedirect.com/media/photos/cellblock1.png) The second touchstone is Chip Zdarsky and Marco Checchetto's run from 2022 onward, which also features a longer, fuller beard for Matt during his return to Hell's Kitchen. ![Daredevil with beard in Zdarsky's run](https://images.thedirect.com/media/photos/daredevil_beard.png) Zdarsky's run sent Matt to prison again in the *Doing Time* and *Lockdown* arcs after Daredevil was charged with manslaughter, and the bearded design is a close match to what Marvel just unveiled. ![Daredevil with thick beard in comics](https://images.thedirect.com/media/photos/dd2022.png) Showrunner Dario Scardapane has signaled plans to combine elements of both runs, making the visual choice a smart shorthand for fans who know the source material. ## The New Comic-Accurate Look Will Make Daredevil Season 3 More Exciting The bearded designs put *Daredevil: Born Again* in territory the live-action characters have never operated in. From the Netflix run to the first two Disney+ seasons, Matt has mostly appeared clean-shaven or with light stubble, and Fisk was clean-shaven in his white suit. Both looks depicted control: Matt was the disciplined attorney moonlighting as a vigilante, Fisk the empire-builder with a posh appearance. Marvel just stripped both of that, indicating Season 3 will not be a continuation of what came before. Matt's design is the more dramatic change. His double life is over—everyone knows he is Daredevil, his law career is finished, and he is in prison. The full beard tells viewers that the version of Matt Murdock fans grew up with is gone. What Cox plays in Season 3 has to be a different Matt: harder, more isolated, more dangerous in close quarters. The design choice sells that well. Fisk's redesign is also a big deal. D'Onofrio has played this character for eleven years, rarely seen without the suit and tie. The white beard, winter coat, and loss of the mayoral office strip all that away. What's left is a man who has lost his wife, his city, and his job, now living far from any of it. This opens the door for D'Onofrio to play something rawer than the calculating crime lord, giving the character somewhere genuinely new to go. These elements, including the assembling of Defenders era characters, will make Season 3 unique and exciting.]]></description> <author>contact@designremotejobs.com (DesignRemoteJobs.com)</author> <category>daredevil</category> <category>bornagain</category> <category>marvel</category> <category>comicaccurate</category> <category>designtrends</category> <enclosure url="https://images.thedirect.com/media/article_full/kingpin-fisk-daredevil-born-again-season-3-mcu.jpg" length="0" type="image/jpg"/> </item> </channel> </rss>