
Game Designer
Department:3D Design
Type:REMOTE
Region:USA
Location:United States
Experience:Mid-Senior level
Estimated Salary:$80,000 - $120,000
Skills:
GAME DESIGNLIVE SERVICEPROGRESSION SYSTEMSMOTIVATIONAL DESIGNFIGMAPROTOTYPINGSYSTEMS VISUALIZATION
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Job Description
Posted on: June 27, 2025
BC_forward_ is currently seeking a highly motivated Game Designer for Remote opportunity.
Position Title: Game DesignerLocation:RemoteAnticipated Start Date: 07/21/2025
Please note this is the target date and is subject to change. BCforward will send official notice ahead of a confirmed start date.
Expected Duration: 06 Months
Job Type: Contract – [FULL TIME (40 Hours a week)]
Job Description:Responsibilities
- Lead the design of game systems that support long-term engagement, motivation, and player growth.
- Redesign the app’s core progression system, integrating fitness goals, rewards, and achievement structures.
- Develop engaging game loops, daily and weekly rituals, and event-based content.
- Collaborate with product, content, and data teams to align game systems with fitness outcomes and business goals.
- Prototype systems in Figma to communicate and test design ideas.
- Work with UX designers to integrate progression and reward mechanics into intuitive 2D and 3D interfaces.
- Evaluate existing game metrics and propose new structures with clear goals.
- Stay informed on game design research and trends, contributing thought leadership within the team.
- Inform onboarding flow to introduce new systems and metrics in an engaging and intuitive way.
Minimum Qualifications
- 7+ years experience in game design, preferably in live service or progression-heavy products.
- Deep understanding of core game loops, progression systems, and motivational design.
- Demonstrated ability to design for both intrinsic and extrinsic motivation.
- Strong communication skills with cross-disciplinary teams including product, UX, and engineering.
- Passion for creating emotionally resonant, habit-forming experiences.
- Experience working in Figma for prototyping and systems visualization.
Years of Experience
- 7+ years experience in game design, preferably in live service or progression-heavy products
Must-Have Skills
- 7+ years experience in game design, preferably in live service or progression-heavy products.
- Deep understanding of core game loops, progression systems, and motivational design.
- Experience working in Figma for prototyping and systems visualization.
Nice-to-Have Skills
- Prior experience with games that serve a specific function like Duolingo and language learning. – Rewards Based Gaming
- Academic background in game design, human-computer interaction, or behavioral psychology.
- Personal interest in fitness, movement, or wellness.
- Experience designing for rhythm games.
- Experience working with product teams or experimental games.
- Familiarity with metrics-driven design and iteration cycles based on user behavior.
Originally posted on LinkedIn
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