gamengual.com.ar logo

BLACKMILL GAMES - Environment Artist (F/H/NB)

gamengual.com.ar
Department:3D Design
Type:REMOTE
Region:EU
Location:Netherlands
Experience:Mid-Senior level
Estimated Salary:€45,000 - €70,000
Skills:
3D MODELINGENVIRONMENT ARTTEXTURINGUNITYHDRPLIGHTINGSHADERSSCULPTINGMATERIAL CREATIONOPTIMIZATIONMODULAR SETSBLOCKOUT MODELSUV MAPPINGBAKINGTRIMSHEETSGAME ENGINESVN
Share this job:

Job Description

Posted on: December 10, 2025

BlackMill Games is looking for an experienced (mid - senior) Environment Artist with a passion for history to work on our series of WW1-themed multiplayer first-person shooters. We are looking for a passionate artist who can bridge the gap between Level art, Design and our 3D/Prop artists. Responsibilities

  • Create immersive environments: Design and Develop expansive maps in large-scale environments, Set dressing of POI’s in the maps.
  • Prototyping and content planning: Work hand in hand with level design, prototyping designs, Work out designs into optimised modular sets, Plan level content, guard overscoping, and estimate time.
  • Maintain quality standards: Ensure environments meet quality and technical standards, keep checks on optimisation. Uphold naming conventions and storing source assets.
  • Cross-team collaboration: Work together with the Art Director, level designers and 3D/Prop Artist. Ensuring seamless collaboration and bridging between departments.
  • Innovation and Knowledge sharing: Involvement and development of using and sharing tools to improve visual quality and optimise workflows. Documenting workflows for internal sharing between artists and other departments.

Expected skills

  • Artistic skills:
  • Interpreting reference images or concept art and faithfully & accurately recreating it into the 3D World
  • Sense of scale and Composition
  • Keen eye for Color and materials
  • 3D Skills
  • Creating accurate blockout models
  • Converting blockouts into workable modular sets
  • High to lowpoly workflow
  • Uving, Baking and Texturing
  • Working with Trimsheets
  • Full understanding of modelling to create high-quality architecture and organic models

Other Requirements

  • Game engine experience
  • Understanding of importing and setting up assets in the engine
  • Understanding of tools to set dress in the engine
  • Understanding of landscape tools
  • Fully Remote work experience
  • Self motivated
  • Collaborative mindset

Bonus Skills/Experience

  • Affinity for World War One
  • Passionate gamer
  • Experience with SVN
  • Unity 6:
  • HDRP pipeline
  • Lighting
  • Shaders
  • Artistic Tools
  • Sculpting
  • Creating materials
Originally posted on LinkedIn

Apply now

Please let the company know that you found this position on our job board. This is a great way to support us, so we can keep posting cool jobs every day!

gamengual.com.ar logo

gamengual.com.ar

View company page
DesignRemoteJobs.com logo

DesignRemoteJobs.com

Get DesignRemoteJobs.com on your phone!