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Level Designer (Contractor)

QByte Studios
Department:3D Design
Type:REMOTE
Region:Australia
Location:Victoria, Australia
Experience:Entry level
Estimated Salary:A$50,000 - A$80,000
Skills:
LEVEL DESIGNUNREAL ENGINE3D GAMESGAME FLOWPACINGPLAYER PSYCHOLOGYGREYBOXENVIRONMENTAL STORYTELLINGGAME BALANCEPLAYER PROGRESSION
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Job Description

Posted on: October 20, 2025

About QByte Studios

QByte Studios is an independent game studio based in Victoria, Australia. We’re currently working on Nanites, a third-person action-builder survival game inspired by Fortnite: Save the World.

Set in a gritty, post-apocalyptic world overrun by rogue nanotech, Nanites blends story, base-building, combat, and survival strategy. We’re a small, passionate team that values creativity, fun, and high-quality work.

Role Overview

We’re looking for a Level Designer to help shape the environments, encounters, and gameplay flow of Nanites. You’ll design immersive, replayable levels that encourage exploration, creativity, and survival strategy while working closely with our art, design, and programming teams.

This is a contractor role with fully flexible hours and remote work you can work from anywhere, anytime, as long as progress is consistent and communication stays strong.

What You’ll Be Doing

  • Designing engaging, balanced, and immersive levels that support the core gameplay loop
  • Building playable greybox levels and iterating based on team feedback
  • Collaborating with writers, artists, and programmers to bring levels to life
  • Balancing exploration, resource gathering, and combat flow
  • Implementing gameplay elements like objectives, enemy encounters, and environmental storytelling
  • Testing and refining levels to ensure strong pacing, fun, and replayability

What We’re Looking For

  • Experience designing levels for 3D games (Unreal Engine preferred)
  • Strong understanding of game flow, pacing, and player psychology
  • Ability to take a concept from sketch/idea to fully playable layout
  • Familiarity with Unreal Engine’s level design tools (or willingness to learn)
  • Collaborative, open-minded, and adaptable to feedback
  • Independent, reliable, and a clear communicator
  • Willing to sign a contractor agreement.

Bonus

  • Experience designing levels in Unreal Engine 5
  • Familiarity with post-apocalyptic or sci-fi environments
  • Understanding of game balance and player progression systems
  • Prior experience on indie or mod projects
  • Love for games like Fortnite, Days Gone, etc.

Compensation Model

We are currently in the pre-revenue phase. Everyone involved operates on a net revenue-sharing model: once Nanites generates income, all contributors who have meaningfully participated will receive a share of the revenue.

Contractor agreements are in place to protect both parties.

We understand this model isn’t for everyone and that’s totally okay.

How We Interview

We keep things flexible you can do a traditional interview, or we can jump into a co-op game (e.g., Fortnite) and chat.

This helps us:

  • Get a feel for your vibe and communication style
  • See how you think and solve problems in real time
  • Keep things fun, relaxed, and authentic

Why Join Us?

  • Gain real experience on a unique indie project
  • Build a strong portfolio piece in Unreal Engine 5
  • Work from anywhere on your schedule
  • Be part of something ambitious and creative
  • Actually ship a game with a tight, motivated team

Quick apply or email ceo@qbytestudios.com

Originally posted on LinkedIn

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