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Freelance 3D Character Modeler – Unity Aging Pipeline

TwineAustralia
Remote · AustraliaJunior

Skills

  • 3D CHARACTER MODELING
  • RIGGING
  • UNITY
  • CHARACTER CUSTOMIZATION SYSTEMS
  • ANIMATION PIPELINES
  • PROGRESSIVE AGING TECHNIQUES
  • BLENDER
  • MAYA
  • ANATOMICAL ACCURACY
  • FACIAL FEATURES
  • COMMUNICATION
  • COLLABORATION

About the role

Join an independent life simulation game project focused on developing a robust character modeling and rigging pipeline in Unity. The role centers on enhancing the animation compatibility of customized characters and creating a suite of human models that age progressively from infancy to adulthood. The visual direction emphasizes grounded, everyday people with diverse facial features and body proportions, ensuring each character maintains a recognizable identity as they grow. Compatibility with an existing Character Customizer system is essential, and collaboration with other specialists is encouraged. The project values a practical, staged approach and seeks candidates who can contribute to modeling, rigging, or both, with flexibility for remote work.

Deliverables

  • Review and improve the current character setup for better animation compatibility, focusing on hand/finger poses, grips, deformation, and object interaction.
  • Plan and create human character models representing various life stages, ensuring seamless progressive aging and consistent identity.
  • Maintain compatibility with the Character Customizer system throughout the modeling and rigging process.
  • Provide a small, representative assessment or test as an initial deliverable before expanding the project scope.
  • Collaborate with other specialists as needed to ensure a reliable and efficient pipeline.

Requirements

  • Proven experience in 3D character modeling and rigging for Unity-based projects.
  • Strong understanding of character customization systems and animation pipelines.
  • Ability to create realistic, diverse human models with attention to anatomical accuracy and expressive features.
  • Familiarity with progressive aging techniques in character modeling.
  • Proficiency in relevant 3D software (e.g., Blender, Maya) and Unity integration.
  • Excellent communication skills and ability to work collaboratively in a remote indie project environment.
  • Availability for an initial assessment/test and flexibility for staged project development.
  • Portfolio showcasing relevant Unity character work, including examples of modeling, rigging, or both.

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