
Game Animator – Remote
Job Description
Posted on: November 15, 2025
Join an exciting opportunity as a Spine 2D Animator, working on a personal project focused on creating high-quality 2D animations. This role involves both developing new animations and refining existing files using the Spine application. The work is fully remote, offering flexibility in engagement length and the chance to contribute to a creative project with clear deliverables. You will be responsible for producing animations such as lip sync and walk cycles, ensuring all outputs align with project requirements and reference materials. Responsibilities
- Create and refine 2D character animations using Spine, including lip sync and walk cycles
- Work with existing Spine files and develop new animation assets as needed
- Review and interpret project requirements, referencing provided demo materials
- Ensure all animations meet quality standards and project specifications
- Collaborate remotely, maintaining clear communication and timely delivery of assets
- Adapt to feedback and iterate on animations to achieve desired results
Skills And Requirements
- Proven expertise in Spine 2D animation, with a strong portfolio demonstrating relevant work
- Proficiency in creating character animations, including lip sync and walk cycles
- Experience working with both new and existing Spine files
- Strong attention to detail and ability to follow project guidelines
- Excellent communication skills and ability to work independently in a remote setting
- Reliable access to the Spine application and necessary hardware
- Flexible availability to accommodate project needs
About Twine Twine is a leading freelance marketplace connecting top freelancers, consultants, and contractors with companies needing creative and tech expertise. Trusted by Fortune 500 companies and innovative startups alike, Twine enables companies to scale their teams globally. Our Mission Twine's mission is to empower creators and businesses to thrive in an AI-driven, freelance-first world.
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