Unreal Engine 5 has revolutionized game design, film, and animation, with even Quentin Tarantino using it for his Kill Bill Lost Chapter. Its power lies in creating near-photorealistic graphics, especially when combined with photogrammetry.
A new Unreal Engine 5.7 tech demo from 3D specialist Scans Factory showcases this potential. It features a photorealistic recreation of Venice, built using over 500 assets from 3D scans, including modular buildings and bridges.

Key Features of the Demo
- Multiple Lighting Scenarios: Explore narrow streets, canals, and bridges in day, sunset, and overcast conditions.
- Enhanced Visuals: Notable upgrades include realistic light reflections on windows and improved overall lighting.
- Live Gameplay: All shots in the video are rendered in real-time, using an Nvidia RTX 4090 in 4K with NVIDIA Recording.
- Interactive Elements: The demo includes people in some scenes, though it remains less populated than real Venice.
Technical Details and Feedback
Scans Factory notes that the flythrough was rendered with MRQ, with challenges in controlling lighting after the Lumen update. The studio is actively seeking feedback and has sparked debate, particularly about lighting realism. In response, they're developing a parallax effect system for windows to add depth and interior lighting, with customizable brightness.
How to Access the Demo
You can download the free tech demo (donations welcome) from Scans Factory's Gumroad site or find the full package on the Fab store. This demo highlights the rapid advancements in Unreal Engine 5 and photogrammetry techniques over the past year.
For more creative uses of Epic's software, check out the Unreal Engine 5 Zelda remake by RwanLink, offering a different take on the platform's capabilities.




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