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3D Generalist

BevMaxGames
Department:3D Design
Type:REMOTE
Region:USA
Location:Cheyenne, WY
Experience:Mid-Senior level
Estimated Salary:$60,000 - $90,000
Skills:
3D MODELINGBLENDERMAYAZBRUSHUNREAL ENGINEREAL-TIME ASSET OPTIMIZATIONGAME ASSET CREATIONCHARACTER DESIGNENVIRONMENT DESIGNTEXTURINGSUBSTANCEANIMATION COLLABORATIONTECHNICAL ART
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Job Description

Posted on: January 2, 2026

Who We Are

Bevmax Games is a small, independent studio focused on building bold, personality-driven games. Our current title, MECHSHELL, is a fast-paced, chaotic multiplayer action game where players defend the Overgrown Realms as S.H.E.L.L., a weaponized snail. The game emphasizes readability, expressive characters, and playful chaos across lush, trap-filled biomes.

We’re a tight-knit, remote team building toward a full commercial release. We value ownership, clear communication, and people who think beyond their individual discipline.

The Role

We’re looking for a 3D Artist to take ownership of 3D asset quality and visual consistency across MECHSHELL. This role is designed for an experienced artist who’s comfortable making high-level visual decisions while remaining hands-on in production.

You’ll work closely with animation, design, and engineering to ensure assets are expressive, performant, and gameplay-ready.

  • ResponsibilitiesOwn the creation and quality bar of 3D assets across characters, creatures, props, and environments
  • Define and maintain visual consistency, scale, and style across the game
  • Create game-ready, optimized assets with strong silhouettes and readability
  • Collaborate with animators to ensure assets support expressive motion and rigging
  • Partner with designers to align visual assets with gameplay mechanics
  • Review and provide feedback on 3D assets created by collaborators or contractors
  • Prepare assets for Unreal Engine, including LODs and optimization considerations
  • Identify and resolve visual or technical asset issues early in production

Who You Are

You’re a 3D artist with a strong understanding of real-time game pipelines and production realities. You think in terms of player perspective, performance constraints, and how art supports gameplay. You’re comfortable making decisions, giving feedback, and helping raise the overall visual bar of the project.

You’re not looking for busywork,you want meaningful ownership and visible impact.

  • Requirements5+ years of experience creating 3D assets for games or real-time applications
  • Strong modeling fundamentals (form, proportion, topology, silhouette)
  • Proficiency in tools such as Blender, Maya, ZBrush, and related workflows
  • Solid understanding of real-time asset optimization
  • Experience preparing assets for Unreal Engine or similar engines
  • Ability to self-direct, scope work, and meet agreed-upon deadlines
  • Strong communication skills in a remote, collaborative environment
  • A portfolio demonstrating shipped or production-quality game assets
  • Nice-to-HaveExperience with stylized or character-driven art styles
  • Familiarity with modular environment workflows
  • Basic texturing or material creation skills (Substance or hand-painted)
  • Experience collaborating closely with animators and technical artists
  • Interest in creature-based, expressive, or slightly comedic designs
  • CompensationDeferred compensation
  • Scope aligned to ensure contribution and compensation are fair and transparent

This role is best suited for artists who believe in the project and want real ownership in a shipped indie game.

  • What You’ll GetOfficial credit on MECHSHELL
  • Portfolio-defining work implemented in a live game
  • Direct collaboration with design, animation, and engineering
  • Meaningful influence on the game’s final visual quality

Time Commitment

Flexible, part-time involvement (typically 10-20 hours per week), depending on scope and production needs.

To Apply

Send a short introduction and a link to your portfolio to:

bevmaxgames@gmail.com

Tell us about your experience shipping assets for games, what excites you about MECHSHELL, and the type of ownership you’re looking for on an indie project.

Originally posted on LinkedIn

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