Co. Society logo

3D Game Modeling Artist (Architecture & Game Assets)

Co. Society
Department:3D Design
Type:REMOTE
Region:EU
Location:Romania
Experience:Mid-Senior level
Estimated Salary:€35,000 - €55,000
Skills:
3D MODELINGBLENDERPBR WORKFLOWSSUBSTANCE PAINTERSUBSTANCE DESIGNERFBXGLBUV UNWRAPPINGTEXTURE OPTIMIZATIONREAL-TIME ENGINESGAME ASSET CREATIONARCHITECTURAL VISUALIZATIONUNITY 3DWEBGLWEBGPU
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Job Description

Posted on: January 3, 2026

3D Game Modeling Artist (Architecture & Game Assets)

Location: RemoteExperience Level: Mid-level (4+ years of professional experience) 

About Co. Society

Co. Society AB is a real-time 3D technology company that helps organizations connect, present, and collaborate in interactive virtual environments cosociety.io. The Company’s browser-based platform enables hyper-realistic 3D experiences (such as virtual offices, immersive brand spaces, and digital twins of real estate or hospitality venues). The platform is built using the Unity game engine and modern web graphics APIs (WebGPU/WebGL), and it incorporates AI-powered features for enhanced interactive experiences and realistic environments.

About the Role 

We are looking for a mid-level 3D Modeler with a strong architectural background and hands-on experience creating optimized 3D assets for real-time environments. You will work at the intersection of architecture, real estate visualization, and 3D gaming, producing high-quality yet performance-efficient assets for online and interactive experiences. 

Key Responsibilities 

  • Create high-quality 3D architectural and environmental assets for real-time applications (games, interactive real estate). 
  • Model buildings, interiors, props, and modular assets based on architectural drawings, CAD files, or references. 
  • Optimize 3D assets for real-time engines and web-based platforms while maintaining visual fidelity. 
  • Perform UV unwrapping and UV layout optimization for efficient texturing. 
  • Create clean topology suitable for game engines and real-time rendering. 
  • Work with PBR workflows (materials, textures, lighting considerations). 
  • Collaborate with designers and developers to ensure assets meet performance and visual requirements. 
  • Follow established game asset production pipelines and naming conventions
  • Iterate on assets based on feedback and performance testing. 

Must-Have Requirements 

  • 4+ years of professional experience as a 3D Modeler. 
  • Architectural background (architecture, interior design, architectural visualization, or equivalent experience). 
  • Proven experience in real estate visualization and real-time game environments
  • Strong understanding of game-ready asset creation and optimization (polycount, draw calls, LODs). 
  • Solid experience with UV unwrapping, UV packing, and texture optimization
  • Deep understanding of real-time 3D workflows
  • Excellent English (written and spoken)
  • Ability to work effectively in a remote, international team

Tools & Technical Skills 

  • 3D Software (required): 
  • Blender or similar 
  • Texturing & Materials: 
  • PBR workflows (Substance Painter / Substance Designer) 
  • File Formats & Pipelines: 
  • FBX, GLB, optimized export workflows for real-time use 
  • Strong understanding of: 
  • Lightmaps, LODs, instancing, and performance constraints 

Nice-to-Have (Bonus Skills) 

  • Experience with Unity 3D, especially WebGL or WebGPU builds. 
  • Experience working on online 3D games or browser-based real-time environments. 
  • Experience with character modelingclothing creation, and rigging
  • Basic technical art or engine-side optimization experience. 

What We Offer 

  • Fully remote work. 
  • Projects combining architecture, real estate, and online 3D gaming. 
  • Creative ownership and influence on visual quality and pipelines. 
  • Collaboration with experienced designers, developers, and product teams. 
  • Competitive compensation based on experience.
Originally posted on LinkedIn

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