
Generalist 3D Artist (Mid/Senior)
Department:3D Design
Type:REMOTE
Region:EU
Location:Bielsko-Biała, Śląskie, Poland
Experience:Mid-Senior level
Estimated Salary:PLN45,000 - PLN80,000
Skills:
UNREAL ENGINE3D MODELINGTEXTURINGZBRUSHSUBSTANCE PAINTERBLENDERMAYA3DS MAXLEVEL ARTASSET OPTIMIZATIONPROCEDURAL CONTENT GENERATIONLIGHTINGMATERIAL SYSTEM
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Job Description
Posted on: December 19, 2025
We are Fool's Theory, a company from Bielsko-Biała in Poland, creators of the game Seven: The Days Long Gone and The Thaumaturge! Right now, we're starting production on our own new project, something different from what Fool's Theory has done so far. It's an exciting opportunity to join us at the very start, help shape its direction, and have a real influence on what it will become. Sounds interesting? Get in touch with us! Responsibilities
- Create stylized 3D assets (models, textures, and materials) including architecture, environments, foliage, and props, and finalize the visual quality of game levels.
- Collaborate closely with developers to create and refine tools, techniques, and pipelines.
- Optimize assets for the best balance between visual quality and performance.
- Create level art in Unreal Engine.
- Work closely with the Level Design team to ensure the "gameplay first" principle is upheld while maintaining high-quality visuals.
- Use Unreal Engine Procedural Content Generation (PCG) tools to populate levels with 3D assets.
- Use Unreal Engine Day Sequence to set up lighting and manage post-processing.
Requirements
- A portfolio showcasing stylized environments, foliage, and props created for Unreal Engine.
- Minimum of 3 years of experience as a Generalist 3D Artist (or a similar role) in the GameDev industry.
- Strong knowledge of Unreal Engine, including the material system, lighting, level art, and 3D asset optimization.
- Advanced stylized texturing skills.
- Strong knowledge of texture baking pipelines.
- Experience working with standard industry software (ZBrush, Substance Painter, and one of: Blender/Maya/3ds Max).
- Strong understanding of both the technical and artistic aspects of level creation.
- Ability to work independently and take ownership of tasks.
- Strong communication skills and the ability to collaborate effectively with the team.
- Strong problem-solving skills.
Nice to Have
- Experience with character art.
- Experience with animation.
We offer
- An opportunity to work on a cool new project that is at the beginning of production.
- Working in a small team with a real impact on the game’s development.
- Flexible working hours (core hours 10:00-16:00).
- Possibility to work remotely (from anywhere with a time zone difference of -/+ 2 hours from GMT+1).
- English language lessons.
- Working in a group of experienced specialists, often gamedev veterans, who are willing to share their knowledge.
- Custom tools to automate boring, repetitive stuff.
- Working with modern tools from leading technology suppliers (e.g. Jetbrains), as well as with our proprietary solutions.
- Support in industry training courses, conferences and fairs participation (both as a participant or speaker).
- Private medical insurance (Enel-med).
- Access to MyBenefit platform with a possibility to co-finance a Multisport Card.
- Psychological support.
Originally posted on LinkedIn
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