
Technical Artist
Job Description
Posted on: July 16, 2025
đ Position: Technical Artist â Neoronin Interactive
đ Location: Remote Europe â Preferably in Portugal
â° Contract Type: Full-Time
đ° Salary: Based on experience
NeoRonin Interactive is a young video game development company focused on crafting hardcore games â experiences that respect the playerâs intelligence and time investment.
We aim to deliver deep, complex, and challenging gameplay that demands dedication and rewards mastery. Our mission is guided by a clear set of principles: prioritizing core gameplay, embracing complexity, and targeting a committed audience that values skill-based progression and meaningful challenge.
We are currently developing an operational and tactical combat simulation set in a stylized vision of future warfare â blending realistic systems with bold design choices. To help us bring this vision to life, we are looking for a skilled Technical Artist to bridge the gap between art and programming, ensuring efficient content integration and optimized visuals in our project.
Responsibilities
⢠Collaborate with artists and programmers to ensure efficient asset integration in Unreal Engine for multiple platforms such as Windows and iOS.
⢠Develop and maintain shaders, materials, and VFX.
⢠Create and maintain tools to support the art pipeline.
⢠Optimize art assets and visual effects to ensure performance and memory efficiency based on performance profiling on target platforms.
⢠Assist in creating efficient workflows for importing and managing assets.
⢠Troubleshoot visual and performance issues related to art and rendering.
⢠Help define technical standards and best practices for asset production and implementation.
⢠Work closely with VFX, animation, and UI teams to support and improve visual consistency.
⢠Create scripts, tools, and Blueprints to automate and improve processes within the engine.
⢠Act as a technical advisor for the art team on limitations and engine capabilities.
Requirements
⢠5 years of professional experience as a Technical Artist or in a similar role in game development.
⢠Strong understanding of Unreal Engine, including materials, shaders, Blueprints, and asset pipelines.
⢠Experience working with shaders and VFX.
⢠Experience with other platforms like mobile development or console - Nice to have.
⢠Solid knowledge of 3D art tools (e.g., Blender, Maya, 3ds Max) and integration workflows.
⢠Experience in performance optimization (draw calls, texture memory, LODs, etc.).
⢠Familiarity with scripting (HLSL, Python, or similar) is a plus.
⢠Understanding of rendering systems, lighting, and VFX in real-time engines.
⢠Problem-solving mindset and attention to technical detail.
⢠Ability to collaborate with multidisciplinary teams.
⢠Fluent English (written and spoken).
Soft Skills Requirements
⢠Excellent communication and collaboration skills.
⢠Strong organization and task management.
⢠Team-oriented mindset with an understanding of artistic and technical constraints.
⢠Proactive approach to identifying and solving pipeline issues.
⢠Adaptability to changing requirements and feedback.
⢠Ability to work remotely while maintaining consistent communication.
What We Offer
⢠Above-average salary for the Portuguese market.
⢠Flexible remote work options.
⢠A dynamic and challenging environment, with innovative and ambitious projects.
⢠Significant growth opportunities, including the potential to take on leadership roles in the future.
Application Process
The selection process consists of two interview stages:
1. Personal Interview â To evaluate your motivation, profile, and soft skills, and to introduce you to our project.
2. Technical Interview â To assess your technical expertise and discuss the challenges of the role.
If youâre excited to shape the visual backbone of our combat simulation experience, send your portfolio and CV to recruitment@neoronin.co with the subject: âTechnical Artistâ.
Note: Applications sent via LinkedIn may not be considered.
Join us on this long-term journey and help us create unique and inspiring universes! đ
Apply now
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