RAISE ENGINE logo

Slot Game Creator (Game Design & Math)

RAISE ENGINEAustralia
Remote · AustraliaEntry Level
Posted 44m ago

Skills

  • SLOT GAME DESIGN
  • GAME MATHEMATICS
  • PROBABILITY
  • EXPECTED VALUE
  • SIMULATION
  • PYTHON
  • TYPESCRIPT
  • C#
  • MATH CONFIGURATION
  • RTP ANALYSIS
  • VOLATILITY ANALYSIS
  • GAME MECHANICS

About the role

Slot Game Creator


Product: Raise Studio (first-party content) / Raise Engine

Engagement: Independent contractor, full-time equivalent or per-title, remote

Reports to: Raise Studio lead, under CTO for engine matters

Works alongside: 3D/2D art, Games Integration, QA, media


WHY THIS ROLE EXISTS


Raise Studio is the proof case for Raise Engine. Every first-party title we ship demonstrates to the creator cohort what the engine can do and gives operators a reason to put us on the top row of the lobby.


This role turns a theme into a shippable, mathematically sound, commercially tuned slot game.


WHAT YOU'LL OWN


• Game design. Concept to spec: theme, mechanic, reel structure, feature set, progression, win presentation, and the emotional shape of the session.

• Game mathematics. Reel strips, weighted reels, paytables, paylines or cluster/ways evaluation, feature triggers, free spins, multipliers, cascades, buy features, and max-win caps. Tune to a target RTP band and volatility profile and prove it by simulation.

• Math configuration. Produce engine-ready math config JSON to the platform specification — correct field names, award modes, and emission format. Translate any TypeScript emulation into a backend-ready config that matches spin-for-spin.

• Certification pack. RTP report, volatility and hit-frequency analysis, max-win exposure, and simulation evidence sufficient for QA sign-off and any licensing or certification requirement.

• Build coordination. Work with art and frontend to get the game assembled, playable, and correct — including mobile portrait.

• Commercial tuning. RTP band selection against our hosting tiers, and iteration on live performance data once a title is in market.


WHAT WE NEED


• Demonstrable slot titles shipped — you can point to games in market and explain the maths behind them.

• Strong applied probability and expected-value reasoning. You can build a simulation and defend an RTP number to a third party.

• Fluent in at least one of Python, TypeScript, or C# for math simulation and config generation.

• Deep familiarity with slot mechanics as a player and as a designer: what makes a session feel good and what makes it feel cheap.

• Ability to write a game specification that art, frontend, and QA can all execute from without ambiguity.


STRONG ADVANTAGE


• Experience with a remote game server / RGS math SDK and producing configs consumed by a backend.

• Cluster-pays, Megaways-style, hold-and-win, and cascade experience.

• Prior work through a certification body (GLI, BMM, iTech Labs).

• Can also produce or direct the art direction for a title.


SUCCESS CRITERIA


• 30 days — One full game specification and validated math config delivered, passing QA math verification on first submission.

• 60 days — First title live on an operator lobby. Second title in build.

• 90 days — Repeatable title production process documented — spec template, math config template, simulation harness — so the studio can run multiple titles concurrently.


HOW TO APPLY


Show us what you've shipped. Link to or name the slot titles you've built — the math, the mechanics, the results. We want to see the games, not the companies. Share your portfolio, not your past.

Originally posted on LinkedIn. You apply directly with RAISE ENGINE. DesignRemoteJobs.com never asks for payment to apply.
View original
Something wrong with this listing?
Apply on company siteOpens RAISE ENGINE's application page