The Donovan's Venom 501c3 logo

Concept Artist (Environment – Visual Development & World Design) - Volunteer Role

The Donovan's Venom 501c3
Department:3D Design
Type:REMOTE
Region:USA
Location:Lilburn, GA
Experience:Associate
Estimated Salary:Not specified
Skills:
DIGITAL ILLUSTRATIONPHOTOSHOPPROCREATECONCEPT ARTENVIRONMENT DESIGNVISUAL DEVELOPMENTCOMPOSITIONCOLOR THEORYPERSPECTIVE
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Job Description

Posted on: April 26, 2026

The Donovan's Venom, INC. Is a non-profit 501(c)(3) tax exempt organization dedicated to taking music, art, and entertainment to those who need it the most. The Donovan's Venom, INC. Caters to no particular individual(s) yet pledges relief to impaired or deprived individuals who are in need of musical,visual, comedic, and-or any alternative forms of liberation-through fine art & entertainment. The Donovan's Venom INC. Gives its resources to individuals who don't have the means or access. , Concept Artist (Environment – Visual Development & World Design)The Donovan’s Venom (501c3 Nonprofit)Department Interactive Media Studio (Game Development) Location Remote Position Type Volunteer Role Reports To Video Game Art Manager / Art Direction Leadership Position Overview The Concept Artist (Environment) is responsible for creating visual designs and concepts for game environments, including landscapes, interiors, and world elements. This role focuses on translating ideas into clear visual direction that guides 3D artists, designers, and developers during production. Operating at the intersection of art direction, environment design, and visual storytelling, this role is critical to shaping the look, feel, and atmosphere of the game world. Key Responsibilities

  • Environment Concept Design
  • Create concept art for
  • Landscapes
  • Environments
  • Architectural elements
  • Develop visually compelling and cohesive designs
  • Visual Development
  • Explore different visual directions and styles
  • Establish the look and feel of environments
  • Refine concepts through iteration
  • Composition & Layout
  • Design compositions that
  • Guide viewer focus
  • Support gameplay and exploration
  • Create clear and readable scenes
  • Mood & Atmosphere
  • Use color, lighting, and design to
  • Establish mood
  • Enhance storytelling
  • Create immersive visual tone
  • Reference & Research
  • Gather and use references to
  • Inform designs
  • Ensure realism or stylistic consistency
  • Incorporate real-world or stylized inspiration
  • Production-Ready Concepts
  • Create clear and detailed concept art that
  • Guides 3D modeling
  • Supports environment creation
  • Ensure designs are practical and buildable
  • Collaboration with Teams
  • Work with
  • 3D artists (asset creation)
  • Designers (gameplay alignment)
  • Developers (technical feasibility)
  • Ensure concepts align with production needs
  • Iteration & Feedback
  • Revise concepts based on feedback
  • Improve designs through iteration
  • Adapt to evolving project requirements
  • Style Consistency
  • Follow established art direction and style
  • Maintain visual consistency across environments
  • Documentation & Organization
  • Organize concept files and references
  • Maintain clear naming and versioning practices
  • Problem-Solving & Constraints
  • Adapt designs based on
  • Technical limitations
  • Scope constraints
  • Balance creativity with feasibility
  • Continuous Improvement
  • Improve concept art techniques
  • Stay current with industry trends
  • Enhance visual storytelling skills

Volunteer Commitment Expectations

  • Estimated Commitment 10-15 hours per week
  • Flexible schedule
  • Participation in art and development meetings required
  • Fully remote

Minimum Qualifications

  • 1–3 years of experience in
  • Concept art
  • Environment design
  • Visual development
  • Strong skills in
  • Digital illustration tools (e.g., Photoshop, Procreate)
  • Understanding of
  • Composition
  • Color theory
  • Perspective

Preferred Qualifications

  • Experience working on
  • Game projects
  • Animation or visual storytelling
  • Experience collaborating with 3D artists
  • Experience in remote teams

Core CompetenciesConcept Art & Visual Development

  • Creates clear and compelling environment concepts
  • Defines visual direction

Composition & Storytelling

  • Designs readable and engaging scenes
  • Supports narrative through visuals

Attention to Detail

  • Maintains quality and consistency
  • Produces production-ready concepts

Collaboration

  • Works with art, design, and development teams
  • Aligns concepts with production needs

Creativity & Adaptability

  • Explores new ideas and directions
  • Adjusts based on feedback

Problem Solving

  • Adapts designs to constraints
  • Balances creativity and feasibility

Work Environment

  • Fully remote
  • Collaborative game development environment
  • Creative and iterative workflow

Important Disclaimer This is a volunteer position and does not constitute employment. We are onboarding individuals who are ready to contribute immediately. Please only apply if you are prepared to begin within the next 14 days.

Originally posted on LinkedIn

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