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Concept Artist

Vertpaint Studios
Department:Illustration
Type:REMOTE
Region:USA
Location:United States
Experience:Mid-Senior level
Estimated Salary:$60,000 - $90,000
Skills:
3D ENVIRONMENT CONCEPT ARTUNREAL ENGINEZBRUSHBLENDERENVIRONMENT BLOCKOUTSMOOD AND COMPOSITION DESIGN
👁️ Views: 14🚀️ Applied: 4
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Job Description

Posted on: June 17, 2025

Vertpaint is Looking for Talented 3D Environment Concept Artists_Important Notes:_

  • Hiring for x2 roles
  • Fully remote, location listed per LinkedIn requirement (open to candidates worldwide)
  • Seeking Environment Concept Artists only
  • Experience in 3D workflows is essential

AI Disclaimer:

Ritual Tides is a celebration of the artistry and craftsmanship of the developers directly involved. While we are not opposed to AI tools, for this title in particular we are intentionally avoiding AI-generated content. This is both to preserve full creative agency over the direction/artwork and to avoid the legal and copyright complications that often accompany AI-assisted work. Applicants should be aware that this role is exclusively for artists with a strong foundation in core, traditional artistic principles and techniques.

Role Overview:

The creative director of Ritual Tides is seeking a skilled 3D Environment Concept Artist to work directly alongside them in a highly collaborative workflow. The role focuses on rapid environment pre-visualization and concept development, using 3D tools inside Unreal Engine to build blockouts and then produce quick, iterative paintovers to help communicate the intended mood, scale, and atmosphere to the broader development team.

This is a pre-vis/concept hybrid role, designed to accelerate development and establish clear visual direction across a variety of game areas. The environments span multiple biomes and scenes, including rural British countryside, coastal landscapes, interior and exterior architecture, and prop elements needed for scene definition.

Key Responsibilities:

  • Collaborate directly with the creative director to translate ideas into 3D blockouts inside Unreal Engine.
  • Produce quick, iterative paintovers to convey mood, lighting, and compositional intent.
  • Define and iterate on a wide range of environments, including organic landscapes and built architecture.
  • Create necessary "proxy-assets" using tools like ZBrush for mesh creation and environment population.
  • Maintain clean and organized file structures with functional collision in playable areas where required.
  • Work closely with level design and adapt compositions to support gameplay and narrative goals.
  • Deliver efficient, environment previews that can guide downstream 3D production.

Must-Have Requirements:

  • Strong eye for environment concept art, mood, and composition.
  • Fast and efficient paintover skills; able to iterate quickly based on feedback.
  • Experience building environments and blockouts directly inside Unreal Engine.
  • Highly organized with strong file management discipline.
  • Proficiency in 3D tools such as ZBrush, Blender, or equivalent for quick mesh creation.
  • Ability to balance creative vision with production practicality.

Nice-to-Haves (but not required):

  • Experience working on atmospheric or narrative-driven games.
  • Familiarity with grounded historical architecture and British biomes.
  • Understanding of lighting and mood design for horror or suspense environments.
  • A passion for horror.

Note on Working Hours:

Working hours must meaningfully overlap with regular UK business hours (BST), to ensure effective communication and collaboration with the team.

To Apply

Send your portfolio, CV, and a short note about why you're interested in the role.

Please note: Only applicants with a strong portfolio focused on realism will be considered.

Originally posted on LinkedIn

Apply now

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👁️ Views: 14🚀️ Applied: 4
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