Voodoo logo

Senior Game Artist - Midcore Games

Voodoo
Department:Illustration
Type:REMOTE
Region:EU
Location:Barcelona, Catalonia, Spain
Experience:Mid-Senior level
Estimated Salary:€60,000 - €90,000
Skills:
UNITYFIGMAAI TOOLSANIMATIONUI/UX DESIGNC#
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Job Description

Posted on: August 19, 2025

About Voodoo Founded in 2013, Voodoo is a tech company that creates mobile games and apps with a mission to entertain the world. Gathering 800 employees, 7 billion downloads, and over 200 million active users, Voodoo is the #3 mobile publisher worldwide in terms of downloads after Google and Meta. Our portfolio includes chart-topping games like Mob Control and Block Jam, alongside popular apps such as BeReal and Wizz. This position is fully remote within CET ±3h. Team Our Gaming team is made up of hybrid-casual, casual, and mid-core experts. Our 'Core' games team supports internal and external studios worldwide in creating, developing, and launching new hit games, whilst our 'Live' games team focuses on delivering higher engagement on our existing and successful games. Joining our Live games team means collaborating with gaming industry experts on globally renowned, enduring games while embracing exciting new entrepreneurial ventures. With over seven billion downloads worldwide and a portfolio of more than 10 resilient hybrid games generating more than $20m per year, we are the largest and most successful hybrid publisher in the world. You will be joining one of our Live Studios, working on midcore games. Role We’re looking for a senior Swiss army knife Artist who is a game maker at heart and who accepts the challenges of working in a fast-paced live game environment. You combine artistic excellence with product thinking and proactive ownership. We’re not looking for someone to wait to be given out tasks - you should take initiative and own it. You code whenever you can too. Your Outputs

  • Final assets that plug directly into Unity—implemented, not just designed
  • Hypotheses and ideas that start from a player’s perspective and monetization lens, not just visual taste
  • Proposals grounded in game direction, not generic moodboards
  • Constant small improvements in live games: self-created Asana tasks, tagged team
  • UI/UX designs challenged, improved, and implemented by you.

Profile

  • You don’t need to be explained what makes a great mobile game; 5+ years in mobile f2p, midcore preferred
  • You don’t need an Art Director to nurture you: deliver assets that ship with zero or minimal rework
  • You don’t need a developer to integrate your assets; 3+ years Unity experience, asset implementation & UI assembly
  • You don’t need to be asked to use AI tools, because you already know them better than most (Uses AI tools across 2D, 3D, and video workflows)
  • You don’t need an introduction to collaborative software (high proficiency in Figma)
  • You don’t need to know what extra skills to get to be a killer Artist; you’re interested in animation and willing to grow in it
  • You are easy to understand and you are a clear communicator in English (B2+)
  • You get what sells and you are product-minded, proposing ideas grounded in game needs
  • You are proactive by default
  • You have felt game-making pain firsthand and you worked directly with a publisher or in a startup-like setting

Nice To Have

  • Animation or VFX implementation
  • C# fluency for Unity
  • Has shipped multiple genres or styles)

Benefits

  • Best-in-class compensation
  • Other benefits according to the country you reside
Originally posted on LinkedIn

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