Athena Studio logo

2D Game Artist

Athena Studio
Department:Illustration
Type:REMOTE
Region:EU
Location:Czechia
Experience:Mid-Senior level
Estimated Salary:CZK45,000 - CZK70,000
Skills:
2D GAME ARTPHOTOSHOPPROCREATEUNITYUI/UX ARTVFXMOBILE GAME ARTCHARACTER DESIGNASSET PRODUCTIONSPRITE SHEETS
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Job Description

Posted on: February 25, 2026

ABOUT THE ROLE

We are looking for a Game Artist to join us in creating premium casual mobile games.

You own the 2D art pipeline. Working from an Art Director-defined Style Guide and Game Feel Bible, you translate approved specs into production-ready assets across items, UI, and visual effects. The Art Director is the visual authority. Your job is to execute within the established system at a high level of craft and consistency.

Job type: Remote (Full-time)

RESPONSIBILITIES

  • Produce all items and character art: clean, readable at small mobile screen sizes, consistent with the style guide
  • Deliver full UI asset production across core screens. Pixel-perfect, mobile-optimized, ready for Unity integration
  • Support VFX asset creation in close collaboration with the VFX/Animation Programmer. Particle textures, sprite sheets, screen effect elements
  • Maintain a structured asset library that integrates cleanly with the generative artist's placeholder pipeline
  • Iterate on assets based on playtest feedback, prioritize what players respond to, not what looks best in isolation
  • Communicate proactively with the Art Director on spec ambiguities before starting production

REQUIRED SKILLS

  • 4+ years of production 2D game art with at least one shipped mobile or F2P title
  • Strong static illustration and item/character design. Clean shapes, strong silhouettes, readable at small sizes
  • UI/UX art execution. Complete screen composition, icon design, and asset slicing for Unity
  • VFX support capability. Able to produce sprite sheets and particle texture atlases
  • Proficient in Photoshop or Procreate with experience exporting production-ready assets for Unity
  • Ability to execute faithfully within a defined style guide; consistency of output is non-negotiable

PREFERRED SKILLS

  • VFX animation experience: Frame-by-frame or Spine/SkeletonData is a strong differentiator
  • Familiarity with casual mobile game visual language: Cozy aesthetic, satisfying item design, bright palettes
  • Experience working alongside AI-assisted generative art pipelines

TEAM FIT

  • English proficiency is a non-negotiable
  • Is in UTC +1 to UTC +3 Time zones
  • Accepts Art Director as the visual authority. All asset specs approved before production begins
  • Comfortable operating within scope constraints and production priorities set by the PM
Originally posted on LinkedIn

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