
2D Game Artist
Department:Illustration
Type:REMOTE
Region:EU
Location:Czechia
Experience:Mid-Senior level
Estimated Salary:CZK45,000 - CZK70,000
Skills:
2D GAME ARTPHOTOSHOPPROCREATEUNITYUI/UX ARTVFXMOBILE GAME ARTCHARACTER DESIGNASSET PRODUCTIONSPRITE SHEETS
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Job Description
Posted on: February 25, 2026
ABOUT THE ROLE
We are looking for a Game Artist to join us in creating premium casual mobile games.
You own the 2D art pipeline. Working from an Art Director-defined Style Guide and Game Feel Bible, you translate approved specs into production-ready assets across items, UI, and visual effects. The Art Director is the visual authority. Your job is to execute within the established system at a high level of craft and consistency.
Job type: Remote (Full-time)
RESPONSIBILITIES
- Produce all items and character art: clean, readable at small mobile screen sizes, consistent with the style guide
- Deliver full UI asset production across core screens. Pixel-perfect, mobile-optimized, ready for Unity integration
- Support VFX asset creation in close collaboration with the VFX/Animation Programmer. Particle textures, sprite sheets, screen effect elements
- Maintain a structured asset library that integrates cleanly with the generative artist's placeholder pipeline
- Iterate on assets based on playtest feedback, prioritize what players respond to, not what looks best in isolation
- Communicate proactively with the Art Director on spec ambiguities before starting production
REQUIRED SKILLS
- 4+ years of production 2D game art with at least one shipped mobile or F2P title
- Strong static illustration and item/character design. Clean shapes, strong silhouettes, readable at small sizes
- UI/UX art execution. Complete screen composition, icon design, and asset slicing for Unity
- VFX support capability. Able to produce sprite sheets and particle texture atlases
- Proficient in Photoshop or Procreate with experience exporting production-ready assets for Unity
- Ability to execute faithfully within a defined style guide; consistency of output is non-negotiable
PREFERRED SKILLS
- VFX animation experience: Frame-by-frame or Spine/SkeletonData is a strong differentiator
- Familiarity with casual mobile game visual language: Cozy aesthetic, satisfying item design, bright palettes
- Experience working alongside AI-assisted generative art pipelines
TEAM FIT
- English proficiency is a non-negotiable
- Is in UTC +1 to UTC +3 Time zones
- Accepts Art Director as the visual authority. All asset specs approved before production begins
- Comfortable operating within scope constraints and production priorities set by the PM
Originally posted on LinkedIn
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