Creston Games logo

Senior Technical Artist

Creston Games
Department:Illustration
Type:REMOTE
Region:USA
Location:United States
Experience:Mid-Senior level
Estimated Salary:$70,000 - $100,000
Skills:
UNITYC#SHADER GRAPHHLSLVFX GRAPHPARTICLE SYSTEMSPYTHONBLENDER
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Job Description

Posted on: May 1, 2026

Creston Games is an independent studio where the soul of indie development meets the rigor of AAA quality. We're don’t follow the trends, we are a global collective dedicated to hand-crafting evocative experiences that challenge genre conventions and bring something truly new to the medium.

Our philosophy is built on human craft over corporate formulas. We prioritize a "deep work" environment, valuing focus and creative autonomy over endless meetings and bureaucracy. Whether we are building expansive worlds or intimate systems, our mission is to deliver games that feel intentional, high-fidelity, and unmistakably ours.

Currently, we are pushing the boundaries of the cooking genre with a semi-open world project that blends modular urban design with emergent gameplay. If you are looking to leave a mark on a project built with care from the ground up, we’d love to hear from you.

Note: This is a revenue share position, compensation will be based on revenue sharing, rather than an upfront salary.

Job Description:

As a Senior Technical Artist, you will be the vital link between our artistic vision and technical execution. Your role is to ensure that 3D assets, VFX, and animations are not just integrated, but optimized and visually elevated within Unity.

We need a specialist who can breathe life into stylized environments through custom shaders and build the tools & rigs, necessary to make our development process smarter and faster. You will have the autonomy to define our technical art standards, ensuring our "AA indie" visuals run flawlessly while empowering the team with efficient workflows.

Key Responsibilities:

  • Develop and maintain high-quality stylized shaders using Shader Graph or HLSL to define the game's atmosphere and cooking effects.
  • Build custom Unity editor tools and C# extensions to automate repetitive art tasks and streamline the production pipeline.
  • Architect the seamless integration and setup of 3D assets, prefabs, and animations inside the engine.
  • Mastermind optimization workflows including draw call management, texture batching, and memory profiling for a high-end PC experience.
  • Implement and tune technical environment systems such as LODs, light baking, occlusion culling, and colliders.
  • Collaborate across departments to solve complex implementation hurdles and ensure fluid visual feedback for player and NPC interactions.
  • Maintain a rigorous balance between high visual density and technical performance within Unity.

Qualifications:

  • Proven experience as a Technical Artist in Unity with a strong focus on Integration, Optimization and Tooling.
  • Proficiency in C# for Unity editor scripting and pipeline automation.
  • Strong expertise in Shader Graph or HLSL/ShaderLab.
  • Mastery of Unity’s rendering pipelines, prefab systems, and performance profiling tools.
  • Hands-on experience with Unity’s VFX Graph or Particle Systems.

Nice to Have:

  • Experience with technical challenges unique to multiplayer or co-op gameplay.
  • Familiarity with Python for external DCC tool automation (Blender, etc.).

What We Offer:

  • A seat in a creative, international collective of veteran developers.
  • A culture that respects deep work, avoiding unnecessary meetings and bureaucracy.
  • A core role where you earn a direct share of the revenue, ensuring your contribution is reflected in the project's success.
Originally posted on LinkedIn

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