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Senior 3D Game Environment Artist - UNITY

TINK TEAM LTD.
Department:3D Design
Type:REMOTE
Region:UK
Location:London Area, United Kingdom
Experience:Mid-Senior Level
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Job Description

Posted on: September 27, 2026

Platform: PC / Steam

Engine: Unity

Availability: Full-time or Part-time (Remote)

 

Quick Note About Compensation

This role operates on a revenue-share basis rather than a fixed monthly salary.

We are a small, independent studio currently developing our first PC titles for Steam, and we follow a simple, transparent model:

You contribute to the project →

Once the game launches →

You receive your agreed share of the revenue

This is not a co-founder position and does not include large equity — it’s a clear and fair collaboration model for experienced artists who enjoy building games within a focused, agile team.

 

About Us

We are TINK TEAM LTD, a UK-based technology company and independent game development studio.

We are currently developing multiple Mobile-Ready PC game projects in parallel, with a strong focus on high-quality 3D gameplay, scalable production pipelines, and modern Unity workflows.

Each project is led by a dedicated Senior 3D Artist, responsible for defining and executing the visual direction.

 

Role Overview

As a Senior 3D Artist, you will take full ownership of the visual direction of one project — from early style definition to final in-engine presentation.

You will work closely with developers and other contributors, ensuring artistic consistency, production efficiency, and performance across the entire project.

This is a hands-on leadership role: you will both create and guide.

 

Key Responsibilities

·        Define, establish, and maintain the overall visual direction and art quality

·        Lead visual development: moodboards, references, style frames, and direction alignment

·        Take ownership of environment design (blockout → set-dressing → final polish)

·        Oversee and contribute to asset production (environments, props, characters where needed)

·        Establish and improve art pipelines and production workflows

·        Ensure visual consistency across all assets and scenes

·        Direct lighting, materials, shaders, and scene composition

·        Supervise Unity integration, ensuring correct setup and optimization

·        Drive performance optimization (LODs, draw calls, materials, scene structure)

·        Collaborate closely with developers to balance visual quality vs performance

·        Provide feedback, mentorship, and direction to other artists when applicable

·        Support cinematic presentation and marketing assets (trailers, gameplay videos)

 

Required Qualifications

·        4+ years of professional experience in 3D game development

·        Experience shipping at least one commercial game

·        Strong portfolio demonstrating real-time, game-ready assets and environments

·        Advanced experience with Unity (URP/HDRP, lighting, materials, shaders)

·        Solid understanding of optimization and performance constraints

·        Proven ability to own visual direction or lead art decisions

 

Nice to Have

·        Strong concept / visual development skills (paintovers, keyframes, style exploration)

·        Experience with modular environment workflows (trim sheets, decals, kit systems)

·        Familiarity with Cinemachine & Timeline

·        Knowledge of VFX and particle systems

·        Experience working in indie or small teams

·        Prior leadership or mentoring experience

 

How to Apply

If you’re excited about leading the visual direction of an indie PC game and working in a small, focused team, we’d love to hear from you.

Please reach out via WhatsApp with your portfolio/showreel and your preferred engagement type (Full-time or Part-time).

 


·        Contact (WhatsApp): +44 7356 039670


Originally posted on LinkedIn

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